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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-28 18:07:29 +01:00

put every include before every import

A header first pulled in through an imported module's global module
fragment leaves no include guard in the importing unit - macros do not
cross a module boundary - so a later textual include parses it again and
MSVC rejects the redefinition. Redoes the betterRenderer sweep with
placement that stays out of #if blocks, which is where the previous one
dropped <fstream> and broke nvrenderer_d3d12.cpp.
This commit is contained in:
maj00r
2026-09-10 00:40:32 +02:00
parent 2695c8e525
commit 1455583ab6
36 changed files with 122 additions and 129 deletions

View File

@@ -14,12 +14,12 @@
#endif
#include "utilities/Globals_macros.h"
import eu07.utilities.globals;
#include "gbuffer.h"
#include "gbufferblitpass.h"
import eu07.glm;
#include <queue>
import eu07.utilities.globals;
import eu07.glm;
NvFSR::NvFSR(NvRenderer* renderer)
: m_backend(renderer->m_backend.get()),
m_inputpass(renderer->m_gbuffer_blit.get()),