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put every include before every import
A header first pulled in through an imported module's global module fragment leaves no include guard in the importing unit - macros do not cross a module boundary - so a later textual include parses it again and MSVC rejects the redefinition. Redoes the betterRenderer sweep with placement that stays out of #if blocks, which is where the previous one dropped <fstream> and broke nvrenderer_d3d12.cpp.
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@@ -14,12 +14,12 @@
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#endif
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#include "utilities/Globals_macros.h"
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import eu07.utilities.globals;
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#include "gbuffer.h"
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#include "gbufferblitpass.h"
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import eu07.glm;
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#include <queue>
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import eu07.utilities.globals;
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import eu07.glm;
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NvFSR::NvFSR(NvRenderer* renderer)
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: m_backend(renderer->m_backend.get()),
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m_inputpass(renderer->m_gbuffer_blit.get()),
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