17
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 13:19:20 +02:00

put every include before every import

A header first pulled in through an imported module's global module
fragment leaves no include guard in the importing unit - macros do not
cross a module boundary - so a later textual include parses it again and
MSVC rejects the redefinition. Redoes the betterRenderer sweep with
placement that stays out of #if blocks, which is where the previous one
dropped <fstream> and broke nvrenderer_d3d12.cpp.
This commit is contained in:
maj00r
2026-09-10 00:40:32 +02:00
parent 2695c8e525
commit 1455583ab6
36 changed files with 122 additions and 129 deletions

View File

@@ -3,21 +3,21 @@
#include "nvrenderer/nvrenderer.h"
#include "utilities/Globals_macros.h"
import eu07.utilities.globals;
import eu07.utilities.logs;
#include <fmt/format.h>
import eu07.model.material;
import eu07.utilities.parser;
#include "utilities/utilities_macros.h"
import eu07.utilities.utilities;
#include <yaml-cpp/yaml.h>
#include <string>
#include <filesystem>
#include <memory>
#include <optional>
#include <sstream>
#include <utility>
#include <fmt/format.h>
#include "utilities/utilities_macros.h"
#include <yaml-cpp/yaml.h>
#include <string>
#include <filesystem>
import eu07.utilities.globals;
import eu07.utilities.logs;
import eu07.model.material;
import eu07.utilities.parser;
import eu07.utilities.utilities;
std::string_view MaterialAdapter::GetTexturePathForEntry(
std::string_view key) const {
if (m_material_internal) {