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put every include before every import
A header first pulled in through an imported module's global module fragment leaves no include guard in the importing unit - macros do not cross a module boundary - so a later textual include parses it again and MSVC rejects the redefinition. Redoes the betterRenderer sweep with placement that stays out of #if blocks, which is where the previous one dropped <fstream> and broke nvrenderer_d3d12.cpp.
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@@ -4,7 +4,12 @@
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#include <fmt/format.h>
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#include <nvrhi/utils.h>
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import eu07.utilities.logs;
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#include <array>
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#include <cstddef>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "csm.h"
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#include "environment.h"
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#include "gbuffer.h"
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@@ -12,13 +17,8 @@ import eu07.utilities.logs;
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#include "nvrendererbackend.h"
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#include "nvtexture.h"
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#include "sky.h"
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#include <array>
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#include <cstddef>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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import eu07.utilities.logs;
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bool NvRenderer::MaterialTemplate::CreateBindingSet(size_t pipeline_index,
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MaterialCache &cache) {
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// for (size_t i = 0; i < cache.m_pipelines.size(); ++i) {
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