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put every include before every import
A header first pulled in through an imported module's global module fragment leaves no include guard in the importing unit - macros do not cross a module boundary - so a later textual include parses it again and MSVC rejects the redefinition. Redoes the betterRenderer sweep with placement that stays out of #if blocks, which is where the previous one dropped <fstream> and broke nvrenderer_d3d12.cpp.
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@@ -4,6 +4,10 @@
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#include "nvrenderer/nvrenderer.h"
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#include "nvrendererbackend.h"
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#include <cstdint>
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#include <string>
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#include <unordered_set>
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#include <vector>
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#if LIBMANUL_WITH_VULKAN
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@@ -12,10 +16,6 @@
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#include <vulkan/vulkan.hpp>
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#include <queue>
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#include <cstdint>
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#include <string>
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#include <unordered_set>
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#include <vector>
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class NvRendererBackend_Vulkan : public NvRendererBackend {
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friend class NvRenderer;
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