mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-19 10:49:20 +02:00
put every include before every import
A header first pulled in through an imported module's global module fragment leaves no include guard in the importing unit - macros do not cross a module boundary - so a later textual include parses it again and MSVC rejects the redefinition. Redoes the betterRenderer sweep with placement that stays out of #if blocks, which is where the previous one dropped <fstream> and broke nvrenderer_d3d12.cpp.
This commit is contained in:
@@ -1,11 +1,11 @@
|
||||
#include "nvrendererbackend.h"
|
||||
|
||||
import eu07.utilities.logs;
|
||||
#include <fmt/format.h>
|
||||
#include <cstddef>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <fmt/format.h>
|
||||
|
||||
import eu07.utilities.logs;
|
||||
void NvRendererMessageCallback::message(nvrhi::MessageSeverity severity,
|
||||
const char *messageText) {
|
||||
switch (severity) {
|
||||
|
||||
Reference in New Issue
Block a user