mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-28 19:17:28 +01:00
put every include before every import
A header first pulled in through an imported module's global module fragment leaves no include guard in the importing unit - macros do not cross a module boundary - so a later textual include parses it again and MSVC rejects the redefinition. Redoes the betterRenderer sweep with placement that stays out of #if blocks, which is where the previous one dropped <fstream> and broke nvrenderer_d3d12.cpp.
This commit is contained in:
@@ -1,15 +1,15 @@
|
||||
#include "nvrenderer/resource_registry.h"
|
||||
|
||||
import eu07.utilities.logs;
|
||||
#include "fmt/compile.h"
|
||||
#include "nvtexture.h"
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include "fmt/compile.h"
|
||||
#include "nvtexture.h"
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
|
||||
import eu07.utilities.logs;
|
||||
MaResourceMappingSet& MaResourceMappingSet::Add(
|
||||
const MaResourceMapping& mapping) {
|
||||
m_mappings.push_back(mapping);
|
||||
|
||||
Reference in New Issue
Block a user