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put every include before every import
A header first pulled in through an imported module's global module fragment leaves no include guard in the importing unit - macros do not cross a module boundary - so a later textual include parses it again and MSVC rejects the redefinition. Redoes the betterRenderer sweep with placement that stays out of #if blocks, which is where the previous one dropped <fstream> and broke nvrenderer_d3d12.cpp.
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@@ -6,9 +6,9 @@
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// TSubModel/TModel3d are owned by the simulation core; a forward
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// declaration here would be a second, conflicting declaration.
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import eu07.simcore;
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import eu07.glm;
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namespace Rt {
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struct IRtModel {
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virtual TSubModel const* Intersect(NvRenderer::Renderable const& renderable,
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