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put every include before every import
A header first pulled in through an imported module's global module fragment leaves no include guard in the importing unit - macros do not cross a module boundary - so a later textual include parses it again and MSVC rejects the redefinition. Redoes the betterRenderer sweep with placement that stays out of #if blocks, which is where the previous one dropped <fstream> and broke nvrenderer_d3d12.cpp.
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@@ -4,13 +4,6 @@
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#include "nvrenderer/nvrenderer.h"
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#include "nvrendererbackend.h"
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import eu07.utilities.timer;
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import eu07.simcore;
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import eu07.simulation.simulation;
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import eu07.glm;
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#include "utilities/utilities_macros.h"
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import eu07.utilities.utilities;
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import eu07.utilities.float3d;
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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@@ -20,6 +13,13 @@ import eu07.utilities.float3d;
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#include <unordered_map>
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#include <utility>
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#include <vector>
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import eu07.utilities.timer;
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import eu07.simcore;
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import eu07.simulation.simulation;
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import eu07.glm;
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#include "utilities/utilities_macros.h"
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import eu07.utilities.utilities;
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import eu07.utilities.float3d;
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namespace BatchingUtils {
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