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build 200101. opengl 3.3 renderer projected headlights
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@@ -60,7 +60,7 @@ struct opengl_texture {
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GLint components_hint = 0; // components that material wants
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GLenum target = GL_TEXTURE_2D;
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static std::array<GLuint, gl::MAX_TEXTURES + 2> units;
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static std::array<GLuint, gl::MAX_TEXTURES + gl::HELPER_TEXTURES> units;
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static GLint m_activeunit;
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private:
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