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build 200101. opengl 3.3 renderer projected headlights
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@@ -21,6 +21,7 @@ public:
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glm::vec3 color{ 255.0f / 255.0f, 241.0f / 255.0f, 224.0f / 255.0f }; // color of the light, default is halogen light
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float intensity{ 0.0f }; // (combined) intensity of the light(s)
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int count{ 0 }; // number (or pattern) of active light(s)
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glm::vec3 state{ 0.f }; // state of individual lights
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};
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// methods
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