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glfw integration
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@@ -42,8 +42,12 @@ private:
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// data
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int const m_tesselation;
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std::vector<float3> m_vertices;
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std::vector<std::uint16_t> m_indices;
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// std::vector<float3> m_normals;
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std::vector<float3> m_colours;
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GLuint m_vertexbuffer{ -1 };
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GLuint m_indexbuffer{ -1 };
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GLuint m_coloursbuffer{ -1 };
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static float m_distributionluminance[ 5 ][ 2 ];
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static float m_distributionxcomp[ 5 ][ 2 ];
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