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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 02:49:19 +02:00
feat(editor): user-defined model sets, random insert from set, tabbed editor panel
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@@ -21,10 +21,10 @@ editor_ui::editor_ui()
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clear_panels();
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// bind the panels with ui object. maybe not the best place for this but, eh
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add_external_panel(&m_itempropertiespanel);
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add_external_panel(&m_nodebankpanel);
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add_external_panel(&m_functionspanel);
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add_external_panel(&m_brushobjects);
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m_nodebankpanel.mode_options = [this](nodebank_panel::edit_mode const Mode) { render_mode_options(Mode); };
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m_nodebankpanel.header_sections = [this]() { render_header_sections(); };
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}
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// updates state of UI elements
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@@ -43,26 +43,67 @@ void editor_ui::update()
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ui_layer::update();
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m_itempropertiespanel.update(m_node);
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m_functionspanel.update(m_node);
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auto ptr = get_active_node_template(true);
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if (ptr)
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m_brushobjects.update(*ptr);
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}
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void editor_ui::toggleBrushSettings(bool isVisible)
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void editor_ui::render_mode_options(nodebank_panel::edit_mode const Mode)
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{
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if (m_brushobjects.is_open != isVisible)
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m_brushobjects.is_open = isVisible;
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switch (Mode)
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{
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case nodebank_panel::MODIFY:
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ImGui::TextDisabled("LMB: select node F: focus End: drop to ground Del: delete");
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break;
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case nodebank_panel::COPY:
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ImGui::TextDisabled("LMB: copy the clicked model to the node bank");
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break;
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case nodebank_panel::ADD:
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{
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ImGui::TextDisabled("LMB: insert a model at the cursor");
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ImGui::Checkbox("Random model from set", &m_insertrandom);
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if (m_insertrandom)
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{
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m_nodebankpanel.set_combo("Set##insert", m_insertset, nullptr);
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auto const count{m_nodebankpanel.set_entries(m_insertset).size()};
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ImGui::TextDisabled("%zu templates in set%s", count, count == 0 ? ", the node bank selection is used" : "");
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}
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else
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{
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ImGui::TextDisabled("Inserts the template selected in the node bank");
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}
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m_functionspanel.render_controls();
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break;
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}
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case nodebank_panel::BRUSH:
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ImGui::TextDisabled("Hold LMB: paint models along the cursor path");
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m_brushobjects.render_options(m_nodebankpanel);
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m_functionspanel.render_controls();
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break;
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case nodebank_panel::FILL:
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if (m_filloptions)
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m_filloptions();
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break;
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default:
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break;
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}
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}
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std::vector<std::string> editor_ui::nodebank_groups() const
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void editor_ui::render_header_sections()
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{
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return m_nodebankpanel.group_names();
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if (ImGui::CollapsingHeader("Gizmo", ImGuiTreeNodeFlags_DefaultOpen))
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{
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if (m_gizmooptions)
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m_gizmooptions();
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}
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if (ImGui::CollapsingHeader("Node properties", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::Indent();
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m_itempropertiespanel.render_body();
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ImGui::Unindent();
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}
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}
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std::vector<std::string> editor_ui::nodebank_group_templates(std::size_t const Group) const
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void editor_ui::render_rotation_controls()
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{
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return m_nodebankpanel.group_templates(Group);
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m_functionspanel.render_controls();
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}
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void editor_ui::set_node(scene::basic_node *Node)
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@@ -77,9 +118,23 @@ void editor_ui::add_node_template(const std::string &desc)
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std::string const *editor_ui::get_active_node_template(bool bypassRandom)
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{
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if (!bypassRandom && m_brushobjects.is_open && m_brushobjects.useRandom && m_brushobjects.Objects.size() > 0)
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if (!bypassRandom)
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{
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return m_brushobjects.GetRandomObject();
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// random pick from the active tool's set; an empty set falls back to the node bank selection
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std::string const *pick{nullptr};
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if (m_nodebankpanel.mode == nodebank_panel::BRUSH && m_brushobjects.useRandom)
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{
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if (m_brushobjects.source.kind == model_set_ref::source::manual)
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pick = m_brushobjects.Objects.empty() ? nullptr : m_brushobjects.GetRandomObject();
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else
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pick = m_nodebankpanel.random_template(m_brushobjects.source);
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}
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else if (m_nodebankpanel.mode == nodebank_panel::ADD && m_insertrandom)
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{
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pick = m_nodebankpanel.random_template(m_insertset);
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}
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if (pick != nullptr)
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return pick;
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}
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return m_nodebankpanel.get_active_template();
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}
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