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feat(editor): user-defined model sets, random insert from set, tabbed editor panel
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56
editor/editorModelSets.hpp
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56
editor/editorModelSets.hpp
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <string>
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#include <vector>
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// user-defined sets of node templates (e.g. "deciduous trees", "bushes"), used by the editor brush,
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// random insert and area fill. stored next to the user's ini files
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struct editor_model_set
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{
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int id{0}; // runtime identifier, stable while the editor runs (renames don't break references)
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std::string name;
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std::vector<std::string> templates; // node definitions, one per entry, same format as nodebank entries
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std::vector<std::string> labels; // short readable names of the templates, cached for the UI
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};
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class editorModelSets
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{
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public:
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bool load();
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bool save() const;
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std::vector<editor_model_set> const &sets() const
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{
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return m_sets;
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}
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editor_model_set const *find(int Id) const;
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// all modifying methods save the sets right away
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// returns: id of the new set
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int create(std::string const &Name, std::vector<std::string> const &Templates = {});
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void remove(int Id);
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void rename(int Id, std::string const &Name);
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void add(int Id, std::vector<std::string> const &Templates);
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void erase(int Id, std::size_t Index);
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void clear(int Id);
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// name not used by any other set, built from specified base
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std::string unique_name(std::string const &Base, int IgnoreId = 0) const;
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// short readable name of a node template (model file and texture)
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static std::string label(std::string const &Template);
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private:
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editor_model_set *find_(int Id);
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std::vector<editor_model_set> m_sets;
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int m_nextid{1};
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};
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extern editorModelSets EditorModelSets;
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