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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 02:29:17 +02:00

tmj merge

This commit is contained in:
milek7
2017-10-30 16:30:04 +01:00
73 changed files with 9521 additions and 7735 deletions

81
Event.h
View File

@@ -12,8 +12,9 @@ http://mozilla.org/MPL/2.0/.
#include <string>
#include "dumb3d.h"
#include "Classes.h"
using namespace Math3D;
#include "Names.h"
#include "scenenode.h"
#include "EvLaunch.h"
enum TEventType {
tp_Unknown,
@@ -32,7 +33,7 @@ enum TEventType {
tp_TrackVel,
tp_Multiple,
tp_AddValues,
tp_Ignored,
// tp_Ignored, // NOTE: refactored to separate flag
tp_CopyValues,
tp_WhoIs,
tp_LogValues,
@@ -63,7 +64,8 @@ union TParam
{
void *asPointer;
TMemCell *asMemCell;
TGroundNode *nGroundNode;
editor::basic_node *asEditorNode;
glm::dvec3 const *asLocation;
TTrack *asTrack;
TAnimModel *asModel;
TAnimContainer *asAnimContainer;
@@ -86,11 +88,10 @@ class TEvent // zmienne: ev*
public:
std::string asName;
bool m_ignored { false }; // replacement for tp_ignored
bool bEnabled = false; // false gdy ma nie być dodawany do kolejki (skanowanie sygnałów)
int iQueued = 0; // ile razy dodany do kolejki
// bool bIsHistory;
TEvent *evNext = nullptr; // następny w kolejce
TEvent *evNext2 = nullptr;
TEventType Type = tp_Unknown;
double fStartTime = 0.0;
double fDelay = 0.0;
@@ -100,19 +101,79 @@ class TEvent // zmienne: ev*
std::string asNodeName; // McZapkie-100302 - dodalem zeby zapamietac nazwe toru
TEvent *evJoined = nullptr; // kolejny event z tą samą nazwą - od wersji 378
double fRandomDelay = 0.0; // zakres dodatkowego opóźnienia // standardowo nie będzie dodatkowego losowego opóźnienia
public: // metody
public:
// metody
TEvent(std::string const &m = "");
~TEvent();
void Init();
void Load(cParser *parser, vector3 *org);
void Load(cParser *parser, Math3D::vector3 const &org);
static void AddToQuery( TEvent *Event, TEvent *&Start );
std::string CommandGet();
TCommandType Command();
double ValueGet(int n);
vector3 PositionGet() const;
glm::dvec3 PositionGet() const;
bool StopCommand();
void StopCommandSent();
void Append(TEvent *e);
};
class event_manager {
public:
// destructor
~event_manager();
// methods
// adds specified event launcher to the list of global launchers
void
queue( TEventLauncher *Launcher );
// legacy method, updates event queues
void
update();
// adds provided event to the collection. returns: true on success
// TBD, TODO: return handle to the event
bool
insert( TEvent *Event );
bool
insert( TEventLauncher *Launcher ) {
return m_launchers.insert( Launcher ); }
// legacy method, returns pointer to specified event, or null
TEvent *
FindEvent( std::string const &Name );
// legacy method, inserts specified event in the event query
bool
AddToQuery( TEvent *Event, TDynamicObject *Owner );
// legacy method, executes queued events
bool
CheckQuery();
// legacy method, initializes events after deserialization from scenario file
void
InitEvents();
// legacy method, initializes event launchers after deserialization from scenario file
void
InitLaunchers();
private:
// types
using event_sequence = std::deque<TEvent *>;
using event_map = std::unordered_map<std::string, std::size_t>;
using eventlauncher_sequence = std::vector<TEventLauncher *>;
// methods
// legacy method, verifies condition for specified event
bool
EventConditon( TEvent *Event );
// members
event_sequence m_events;
/*
// NOTE: disabled until event class refactoring
event_sequence m_eventqueue;
*/
// legacy version of the above
TEvent *QueryRootEvent { nullptr };
TEvent *m_workevent { nullptr };
event_map m_eventmap;
basic_table<TEventLauncher> m_launchers;
eventlauncher_sequence m_launcherqueue;
};
//---------------------------------------------------------------------------