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https://github.com/MaSzyna-EU07/maszyna.git
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Let the base and the top of every cloud stand a little off those of its layer
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@@ -1,7 +1,7 @@
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// the tiling noises the clouds and the fog are made of, made once at the start (opengl46_weather::init).
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// kind 0, the shape (3d): r perlin-worley (perlin fbm with the worley cells carved in), g b a worley fbm of rising frequency;
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// kind 1, the detail (3d): r g b worley fbm of rising frequency;
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// kind 2, the coverage (2d): r g two perlin fbm, spread evenly over 0-1 so a threshold of 1 - c leaves a share c above it
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// kind 2, the coverage (2d): r g b three perlin fbm, spread evenly over 0-1 so a threshold of 1 - c leaves a share c above it
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#include <common>
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#include <random.glsl>
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@@ -111,7 +111,8 @@ void main()
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vec3 position = vec3((vec2(texel.xy) + 0.5) / float(size), 0.0);
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float first = perlin_fbm(position, 4, COVERAGE_OCTAVES, 11U);
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float second = perlin_fbm(position + vec3(0.0, 0.0, 0.5), 8, 5, 23U);
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imageStore(noise_plane, texel.xy, vec4(even(first, 0.22), even(second, 0.22), 0.0, 1.0));
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float third = perlin_fbm(position + vec3(0.0, 0.0, 0.25), 8, 5, 29U);
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imageStore(noise_plane, texel.xy, vec4(even(first, 0.22), even(second, 0.22), even(third, 0.22), 1.0));
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return;
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}
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if (texel.z >= size)
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