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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-23 14:29:18 +02:00
fix camera-lights lag
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@@ -404,7 +404,6 @@ void opengl_renderer::Render_pass(rendermode const Mode)
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break;
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break;
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}
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}
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Update_Lights(simulation::Lights);
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scene_ubs.time = Timer::GetTime();
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scene_ubs.time = Timer::GetTime();
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scene_ubs.projection = OpenGLMatrices.data(GL_PROJECTION);
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scene_ubs.projection = OpenGLMatrices.data(GL_PROJECTION);
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scene_ubo->update(scene_ubs);
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scene_ubo->update(scene_ubs);
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@@ -431,7 +430,7 @@ void opengl_renderer::Render_pass(rendermode const Mode)
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Render_pass(rendermode::shadows);
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Render_pass(rendermode::shadows);
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if (!FreeFlyModeFlag)
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if (!FreeFlyModeFlag)
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Render_pass(rendermode::cabshadows);
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Render_pass(rendermode::cabshadows);
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setup_pass(m_renderpass, Mode); // restore draw mode. TBD, TODO: render mode stack
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setup_pass(m_renderpass, Mode); // restore draw mode. TBD, TODO: render mode stack
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Timer::subsystem.gfx_shadows.stop();
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Timer::subsystem.gfx_shadows.stop();
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glDebug("render shadowmap end");
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glDebug("render shadowmap end");
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@@ -1576,6 +1575,8 @@ void opengl_renderer::Render(scene::basic_region *Region)
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{
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{
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case rendermode::color:
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case rendermode::color:
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{
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{
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Update_Lights(simulation::Lights);
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Render(std::begin(m_sectionqueue), std::end(m_sectionqueue));
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Render(std::begin(m_sectionqueue), std::end(m_sectionqueue));
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// draw queue is filled while rendering sections
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// draw queue is filled while rendering sections
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if (EditorModeFlag)
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if (EditorModeFlag)
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@@ -3542,7 +3543,7 @@ void opengl_renderer::Update_Lights(light_array &Lights)
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return false;
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return false;
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}
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}
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if (Right.intensity == 0.f)
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if (Right.intensity == 0.f)
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{
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{
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return true;
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return true;
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}
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}
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// ...otherwise prefer closer and/or brigher light sources
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// ...otherwise prefer closer and/or brigher light sources
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