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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 06:19:19 +02:00
refactor(sonar): use std::scoped_lock instead of std::lock_guard (cpp:S5997)
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@@ -90,7 +90,7 @@ void ui::cameraview_panel::render_contents()
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texture->bind(0);
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{
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std::lock_guard<std::mutex> lock(mutex);
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std::scoped_lock lock(mutex);
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if (image_ptr) {
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glActiveTexture(GL_TEXTURE0);
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@@ -142,7 +142,7 @@ void ui::cameraview_panel::capture_func()
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bufpos = 0;
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std::lock_guard<std::mutex> lock(mutex);
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std::scoped_lock lock(mutex);
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image_ptr = read_buffer;
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read_buffer = active_buffer;
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active_buffer = image_ptr;
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@@ -151,7 +151,7 @@ void ui::cameraview_panel::capture_func()
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notify_var.notify_one();
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}
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std::lock_guard<std::mutex> lock(mutex);
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std::scoped_lock lock(mutex);
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image_ptr = nullptr;
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delete[] read_buffer;
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delete[] active_buffer;
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