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Add NVIDIA DLSS to the Vulkan renderer (gfx.antialiasing dlss/dlaa) and gfx.buffer.percent

This commit is contained in:
2026-10-25 19:35:33 +01:00
parent 71a6628a4a
commit 1841e6d7b0
27 changed files with 1487 additions and 56 deletions

View File

@@ -301,6 +301,12 @@ void vulkan14_renderer::draw_debug_ui()
ImGui::Separator();
gfx::exposure_settings::draw_debug_ui(scene.exposure.values);
ImGui::Separator();
// dlss (gfx.antialiasing dlss), set at the start
if (Global.gfx_dlss() || (m_dlssrender.x > 0))
{
m_context->dlss.draw_debug_ui();
ImGui::Separator();
}
// the ambient occlusion (opengl46_ao::draw_debug_ui()): its images are made with the targets of the viewports
if (scene.targets.empty() || (scene.targets.front().ssao == nullptr))
{