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Add NVIDIA DLSS to the Vulkan renderer (gfx.antialiasing dlss/dlaa) and gfx.buffer.percent
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@@ -301,6 +301,12 @@ void vulkan14_renderer::draw_debug_ui()
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ImGui::Separator();
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gfx::exposure_settings::draw_debug_ui(scene.exposure.values);
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ImGui::Separator();
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// dlss (gfx.antialiasing dlss), set at the start
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if (Global.gfx_dlss() || (m_dlssrender.x > 0))
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{
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m_context->dlss.draw_debug_ui();
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ImGui::Separator();
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}
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// the ambient occlusion (opengl46_ao::draw_debug_ui()): its images are made with the targets of the viewports
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if (scene.targets.empty() || (scene.targets.front().ssao == nullptr))
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{
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