mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-11-09 05:54:43 +01:00
Add NVIDIA DLSS to the Vulkan renderer (gfx.antialiasing dlss/dlaa) and gfx.buffer.percent
This commit is contained in:
@@ -48,7 +48,8 @@ class device
|
||||
// glfw). Verbose: every gpu and why it can't be used goes to the log. false: no usable gpu, Reason tells why
|
||||
bool select(VkInstance Instance, VkSurfaceKHR Surface, std::string const &Wanted, bool const Verbose, std::string &Reason);
|
||||
// makes the VkDevice of the gpu picked by select()
|
||||
bool create(instance const &Instance, std::string &Reason);
|
||||
// Wanted: the extensions a library asks for (dlss), taken where the device has them, with the features of vulkan 1.2 it uses
|
||||
bool create(instance const &Instance, std::string &Reason, std::vector<std::string> const &Wanted = {});
|
||||
void destroy();
|
||||
|
||||
VkPhysicalDevice physical() const
|
||||
|
||||
Reference in New Issue
Block a user