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Add NVIDIA DLSS to the Vulkan renderer (gfx.antialiasing dlss/dlaa) and gfx.buffer.percent
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@@ -26,6 +26,8 @@ struct instance_config
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int validation{0};
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// VK_EXT_debug_utils: the messages of the validation layer in the log, names of objects
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bool debug_utils{false};
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// the extensions a library asks for (dlss), taken where the loader has them
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std::vector<std::string> wanted_extensions;
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};
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class instance
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