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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-05 20:39:09 +01:00

feat(track): frogs and crossings for every rail profile; grooved rails share the floor of their grooves where they cross and need no check rails, the V beside the rail going through is one block where the lofts of the rails overlap; the nose of an acute frog of flat rails is filled between its legs as far as their lofts overlap, like a cast insert

This commit is contained in:
maj00r
2026-10-13 21:03:17 +02:00
parent 6fe30714f7
commit 18c01ceb72
5 changed files with 387 additions and 56 deletions

View File

@@ -132,7 +132,7 @@ public:
RenderLoft( gfx::vertex_array &Output, glm::dvec3 const &Origin, gfx::vertex_array const &ShapePoints, bool const Transition, double fTextureLength, double Texturescale = 1.0, int iSkip = 0, int iEnd = 0, std::pair<float, float> fOffsetX = {0.f, 0.f}, glm::vec3 **p = nullptr, bool bRender = true );
// the profile lofted from distance From to To, moved outwards by Offsets and cut on its outer side to Extents beyond the gauge line, both as (distance, value) knots
bool
RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Origin, gfx::vertex_array const &ShapePoints, int const Side, float const Halfwidth, double const fTextureLength, double const From, double const To, std::vector<glm::dvec2> const &Offsets, std::vector<glm::dvec2> const &Extents = {}, float const Lift = 0.f, std::vector<glm::dvec2> const &Inner = {}, gfx::userdata_array *Userdata = nullptr, std::vector<glm::dvec2> const &Ramp = {}, double const Rampwidth = 0.0 ) const;
RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Origin, gfx::vertex_array const &ShapePoints, int const Side, float const Halfwidth, double const fTextureLength, double const From, double const To, std::vector<glm::dvec2> const &Offsets, std::vector<glm::dvec2> const &Extents = {}, float const Lift = 0.f, std::vector<glm::dvec2> const &Inner = {}, gfx::userdata_array *Userdata = nullptr, std::vector<glm::dvec2> const &Ramp = {}, double const Rampwidth = 0.0, bool const Walls = false ) const;
// point of the path and the unit vector across it towards the right rail profile, at a distance from Point1
void
plan_frame( double const Distance, glm::dvec3 &Point, glm::dvec3 &Across ) const;