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feat(track): frogs and crossings for every rail profile; grooved rails share the floor of their grooves where they cross and need no check rails, the V beside the rail going through is one block where the lofts of the rails overlap; the nose of an acute frog of flat rails is filled between its legs as far as their lofts overlap, like a cast insert
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@@ -2633,6 +2633,53 @@ TTrack::rail_dimensions() const {
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result.head = std::max( result.head, static_cast<double>( point.x ) );
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}
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}
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std::vector<std::size_t> heads, lips;
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for( std::size_t i = 0; i < count; ++i ) {
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auto const &point { profile[ i ].position };
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if( point.y > top - 0.015 ) {
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( point.x < -0.02 ? lips : heads ).push_back( i );
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}
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}
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if( heads.empty() || lips.empty() ) {
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return result;
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}
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auto const first { heads.back() < lips.front() ? heads.back() : lips.back() };
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auto const last { heads.back() < lips.front() ? lips.front() : heads.front() };
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if( first >= last || ( heads.back() > lips.front() && lips.back() > heads.front() ) ) {
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return result;
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}
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auto groove { 1e9 };
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for( auto i { first + 1 }; i < last; ++i ) {
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groove = std::min( groove, static_cast<double>( profile[ i ].position.y ) );
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}
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if( groove > top ) {
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return result;
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}
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result.grooved = true;
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result.groove = groove;
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result.lip = -1e9;
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result.liptop = -1e9;
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for( auto const i : lips ) {
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result.lip = std::max( result.lip, static_cast<double>( profile[ i ].position.x ) );
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result.liptop = std::max( result.liptop, static_cast<double>( profile[ i ].position.y ) );
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}
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result.rim = 1e9;
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result.crown = -1e9;
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auto const reach = [&]( double const X ) {
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result.rim = std::min( result.rim, X );
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result.crown = std::max( result.crown, X ); };
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for( std::size_t i = 0; i < count; ++i ) {
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auto const &point { profile[ i ].position };
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if( point.y > groove + 1e-4 ) {
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reach( point.x );
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}
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if( i + 1 < count ) {
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auto const &next { profile[ i + 1 ].position };
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if( ( point.y - groove ) * ( next.y - groove ) < 0.0 ) {
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reach( point.x + ( next.x - point.x ) * ( groove - point.y ) / ( next.y - point.y ) );
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}
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}
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}
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return result;
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}
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