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use glm instead of Math3D in skydome
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@@ -47,7 +47,7 @@ float CSkyDome::m_zenithymatrix[ 3 ][ 4 ] = {
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CSkyDome::CSkyDome (int const Tesselation) :
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m_tesselation( Tesselation ) {
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// SetSunPosition( Math3D::vector3(75.0f, 0.0f, 0.0f) );
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// SetSunPosition( glm::vec3(75.0f, 0.0f, 0.0f) );
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SetTurbidity( Global.fTurbidity );
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SetExposure( true, 10.0f );
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SetOvercastFactor( 0.05f );
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