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Merge remote-tracking branch 'origin/feat/track-uneven' into feat/renderers-cleanup
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@@ -13,6 +13,7 @@ http://mozilla.org/MPL/2.0/.
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#include "utilities/Classes.h"
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#include "rendering/geometrybank.h"
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#include "world/TrackUneven.h"
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#include <glm/glm.hpp>
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#include <memory>
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#include <vector>
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@@ -139,7 +140,9 @@ class TSegment
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// moves a lofted vertex with the unevenness of the track
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void settle_vertex( gfx::basic_vertex &Vertex, glm::dvec3 const &Origin, glm::vec3 const &Position, glm::vec3 const &Parallel, double const Distance ) const;
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// displacement of a point by the unevenness, at a distance along the path
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glm::dvec3 stray( glm::dvec3 const &Point, double const Distance ) const;
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glm::dvec3 stray( glm::dvec3 const &Point, track_uneven::amounts const &Amount, double const Distance ) const;
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// a point of the path at a distance, past its ends straight on: the polynomial would run off on a short curved path
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glm::dvec3 point_extended( double const Distance ) const;
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void design_position( double const fDistance, glm::dvec3 &position, glm::vec3 &rotation ) const;
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public:
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@@ -195,6 +198,9 @@ public:
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set_uneven( bool const Uneven, int const Path = 0 ) {
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m_uneven = Uneven;
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m_path = Path; }
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glm::dvec3
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end_point( int const End ) const {
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return End == 0 ? Point1 : Point2; }
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float
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design_roll( int const End ) const {
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return m_designrolls[ End ]; }
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