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Merge branch 'nodecloner' into sim
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@@ -1060,8 +1060,8 @@ void TSubModel::RaAnimation(glm::mat4 &m, TAnimType a)
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}
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if (mAnimMatrix) // można by to dać np. do at_Translate
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{
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m *= glm::make_mat4(mAnimMatrix->e);
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mAnimMatrix = NULL; // jak animator będzie potrzebował, to ustawi ponownie
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m *= glm::make_mat4(mAnimMatrix.get()->e);
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mAnimMatrix.reset(); // jak animator będzie potrzebował, to ustawi ponownie
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}
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};
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