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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 04:39:18 +02:00

Merge branch 'nodecloner' into sim

This commit is contained in:
milek7
2019-03-15 01:18:07 +01:00
23 changed files with 396 additions and 157 deletions

View File

@@ -40,7 +40,10 @@ public:
deserialize_continue(std::shared_ptr<deserializer_state> state);
// stores class data in specified file, in legacy (text) format
void
export_as_text( std::string const &Scenariofile ) const;
export_as_text(std::string const &Scenariofile) const;
// temporary public for editor
TAnimModel * deserialize_model( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
private:
// methods
@@ -56,7 +59,7 @@ private:
void deserialize_group( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_endgroup( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_light( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_node( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_node( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_origin( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_endorigin( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_rotate( cParser &Input, scene::scratch_data &Scratchpad );
@@ -70,7 +73,6 @@ private:
TTractionPowerSource * deserialize_tractionpowersource( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
TMemCell * deserialize_memorycell( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
TEventLauncher * deserialize_eventlauncher( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
TAnimModel * deserialize_model( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
TDynamicObject * deserialize_dynamic( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
sound_source * deserialize_sound( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
void init_time();
@@ -78,6 +80,7 @@ private:
void skip_until( cParser &Input, std::string const &Token );
// transforms provided location by specifed rotation and offset
glm::dvec3 transform( glm::dvec3 Location, scene::scratch_data const &Scratchpad );
void export_nodes_to_stream(std::ostream &, bool Dirty) const;
};
} // simulation