mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 20:29:17 +02:00
miscellaneous bug fixes.
This commit is contained in:
103
Texture.cpp
103
Texture.cpp
@@ -303,7 +303,7 @@ TTexturesManager::AlphaValue TTexturesManager::LoadBMP(std::string const &fileNa
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
|
||||
if( true == GLEW_VERSION_1_4 ) {
|
||||
if( GLEW_VERSION_1_4 ) {
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
|
||||
}
|
||||
// This is specific to the binary format of the data read in.
|
||||
@@ -784,6 +784,15 @@ TTexturesManager::AlphaValue TTexturesManager::LoadDDS(std::string fileName, int
|
||||
data.width /= 2;
|
||||
data.height /= 2;
|
||||
};
|
||||
|
||||
if( ( data.numMipMaps == 1 )
|
||||
&& ( GLEW_VERSION_1_4 ) ) {
|
||||
// generate missing mipmaps for the updated render path
|
||||
// TODO, TBD: skip this for UI images
|
||||
glGenerateMipmap( GL_TEXTURE_2D );
|
||||
WriteLog( "Warning - generating missing mipmaps for " + fileName );
|
||||
}
|
||||
|
||||
delete[] data.pixels;
|
||||
return std::make_pair(id, data.components == 4);
|
||||
};
|
||||
@@ -823,39 +832,46 @@ void TTexturesManager::SetFiltering(int filter)
|
||||
void TTexturesManager::SetFiltering(bool alpha, bool hash)
|
||||
{
|
||||
|
||||
if (alpha || hash)
|
||||
{
|
||||
if (alpha) // przezroczystosc: nie wlaczac mipmapingu
|
||||
{
|
||||
if (hash) // #: calkowity brak filtracji - pikseloza
|
||||
{
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
}
|
||||
}
|
||||
else // filtruj ale bez dalekich mipmap - robi artefakty
|
||||
{
|
||||
/*
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
*/
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
|
||||
}
|
||||
}
|
||||
else // $: filtruj wszystko - brzydko się zlewa
|
||||
{
|
||||
/*
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
*/
|
||||
if( GLEW_VERSION_1_4 ) {
|
||||
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
|
||||
|
||||
if( true == hash ) {
|
||||
// #: sharpen more
|
||||
glTexEnvf( GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -2.0 );
|
||||
}
|
||||
else {
|
||||
// regular texture sharpening
|
||||
glTexEnvf( GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -1.0 );
|
||||
}
|
||||
}
|
||||
else {
|
||||
// legacy version, for ancient systems
|
||||
if( alpha || hash ) {
|
||||
if( alpha ) // przezroczystosc: nie wlaczac mipmapingu
|
||||
{
|
||||
if( hash ) // #: calkowity brak filtracji - pikseloza
|
||||
{
|
||||
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
||||
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
||||
}
|
||||
else {
|
||||
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
||||
}
|
||||
}
|
||||
else // filtruj ale bez dalekich mipmap - robi artefakty
|
||||
{
|
||||
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
||||
}
|
||||
}
|
||||
else // $: filtruj wszystko - brzydko się zlewa
|
||||
{
|
||||
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@@ -873,18 +889,25 @@ GLuint TTexturesManager::CreateTexture(GLubyte *buff, GLint bpp, int width, int
|
||||
SetFiltering(filter); // cyfra po % w nazwie
|
||||
else
|
||||
SetFiltering(bHasAlpha && bDollar, bHash); // znaki #, $ i kanał alfa w nazwie
|
||||
if( true == GLEW_VERSION_1_4 ) {
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
||||
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
||||
/* if (bHasAlpha || bHash || (filter == 0))
|
||||
*/ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, bpp,
|
||||
GL_UNSIGNED_BYTE, buff);
|
||||
// else
|
||||
// gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, width, height, bpp, GL_UNSIGNED_BYTE, buff);
|
||||
|
||||
if( GLEW_VERSION_1_4 ) {
|
||||
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
|
||||
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, bpp, GL_UNSIGNED_BYTE, buff );
|
||||
}
|
||||
else {
|
||||
// legacy version, for ancient systems
|
||||
if( bHasAlpha || bHash || ( filter == 0 ) )
|
||||
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, bpp, GL_UNSIGNED_BYTE, buff );
|
||||
else
|
||||
gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGB, width, height, bpp, GL_UNSIGNED_BYTE, buff );
|
||||
}
|
||||
|
||||
return ID;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user