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build 180127. minor bug fixes
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@@ -373,7 +373,7 @@ private:
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glm::vec4 m_baseambient { 0.0f, 0.0f, 0.0f, 1.0f };
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glm::vec4 m_shadowcolor { 0.65f, 0.65f, 0.65f, 1.f };
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TEnvironmentType m_environment { e_flat };
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// TEnvironmentType m_environment { e_flat };
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float m_specularopaquescalefactor { 1.f };
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float m_speculartranslucentscalefactor { 1.f };
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bool m_renderspecular{ false }; // controls whether to include specular component in the calculations
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