mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-20 05:39:18 +02:00
ubo (ugly for now)
This commit is contained in:
73
renderer.cpp
73
renderer.cpp
@@ -162,6 +162,9 @@ opengl_renderer::Init( GLFWwindow *Window ) {
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shader = std::make_unique<gl::program_mvp>(std::vector<std::reference_wrapper<const gl::shader>>({vert, frag}));
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shader->init();
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scene_ubo = std::make_unique<gl::ubo>(sizeof(gl::scene_ubs), 0);
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model_ubo = std::make_unique<gl::ubo>(sizeof(gl::model_ubs), 1);
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return true;
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}
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@@ -574,6 +577,12 @@ opengl_renderer::Render( world_environment *Environment ) {
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::glDepthMask( GL_FALSE );
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::glPushMatrix();
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scene_ubs.set(OpenGLMatrices.data(GL_PROJECTION));
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model_ubs.set(OpenGLMatrices.data(GL_MODELVIEW));
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scene_ubo->update(&scene_ubs, 0, sizeof(scene_ubs));
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model_ubo->update(&model_ubs, 0, sizeof(model_ubs));
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// skydome
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Environment->m_skydome.Render();
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// skydome uses a custom vbo which could potentially confuse the main geometry system. hardly elegant but, eh
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@@ -928,7 +937,12 @@ opengl_renderer::Render( scene::shape_node const &Shape, bool const Ignorerange
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}
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}
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// render
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shader->copy_gl_mvp();
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scene_ubs.set(OpenGLMatrices.data(GL_PROJECTION));
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model_ubs.set(OpenGLMatrices.data(GL_MODELVIEW));
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scene_ubo->update(&scene_ubs, 0, sizeof(scene_ubs));
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model_ubo->update(&model_ubs, 0, sizeof(model_ubs));
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m_geometry.draw( data.geometry );
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// debug data
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++m_debugstats.shapes;
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@@ -1253,7 +1267,12 @@ opengl_renderer::Render( TSubModel *Submodel ) {
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}
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// main draw call
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shader->copy_gl_mvp();
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scene_ubs.set(OpenGLMatrices.data(GL_PROJECTION));
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model_ubs.set(OpenGLMatrices.data(GL_MODELVIEW));
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scene_ubo->update(&scene_ubs, 0, sizeof(scene_ubs));
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model_ubo->update(&model_ubs, 0, sizeof(model_ubs));
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m_geometry.draw( Submodel->m_geometry );
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@@ -1322,7 +1341,12 @@ opengl_renderer::Render( TSubModel *Submodel ) {
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switch_units( m_unitstate.diffuse, false, false );
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// main draw call
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shader->copy_gl_mvp();
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scene_ubs.set(OpenGLMatrices.data(GL_PROJECTION));
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model_ubs.set(OpenGLMatrices.data(GL_MODELVIEW));
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scene_ubo->update(&scene_ubs, 0, sizeof(scene_ubs));
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model_ubo->update(&model_ubs, 0, sizeof(model_ubs));
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m_geometry.draw( Submodel->m_geometry );
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// post-draw reset
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@@ -1353,7 +1377,12 @@ opengl_renderer::Render( TSubModel *Submodel ) {
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Bind_Material( null_handle );
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// main draw call
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shader->copy_gl_mvp();
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scene_ubs.set(OpenGLMatrices.data(GL_PROJECTION));
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model_ubs.set(OpenGLMatrices.data(GL_MODELVIEW));
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scene_ubo->update(&scene_ubs, 0, sizeof(scene_ubs));
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model_ubo->update(&model_ubs, 0, sizeof(model_ubs));
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m_geometry.draw( Submodel->m_geometry, gfx::color_streams );
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}
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break;
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@@ -1393,7 +1422,11 @@ opengl_renderer::Render( TTrack *Track ) {
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++m_debugstats.paths;
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++m_debugstats.drawcalls;
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shader->copy_gl_mvp();
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scene_ubs.set(OpenGLMatrices.data(GL_PROJECTION));
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model_ubs.set(OpenGLMatrices.data(GL_MODELVIEW));
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scene_ubo->update(&scene_ubs, 0, sizeof(scene_ubs));
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model_ubo->update(&model_ubs, 0, sizeof(model_ubs));
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switch( m_renderpass.draw_mode ) {
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case rendermode::color:
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@@ -1440,7 +1473,11 @@ opengl_renderer::Render( scene::basic_cell::path_sequence::const_iterator First,
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}
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}
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shader->copy_gl_mvp();
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scene_ubs.set(OpenGLMatrices.data(GL_PROJECTION));
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model_ubs.set(OpenGLMatrices.data(GL_MODELVIEW));
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scene_ubo->update(&scene_ubs, 0, sizeof(scene_ubs));
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model_ubo->update(&model_ubs, 0, sizeof(model_ubs));
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// first pass, material 1
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for( auto first { First }; first != Last; ++first ) {
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@@ -1725,7 +1762,11 @@ opengl_renderer::Render_Alpha( TTraction *Traction ) {
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1.f, 1.5f ) );
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// McZapkie-261102: kolor zalezy od materialu i zasniedzenia
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// render
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shader->copy_gl_mvp();
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scene_ubs.set(OpenGLMatrices.data(GL_PROJECTION));
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model_ubs.set(OpenGLMatrices.data(GL_MODELVIEW));
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scene_ubo->update(&scene_ubs, 0, sizeof(scene_ubs));
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model_ubo->update(&model_ubs, 0, sizeof(model_ubs));
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m_geometry.draw( Traction->m_geometry );
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// debug data
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++m_debugstats.traction;
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@@ -1763,7 +1804,11 @@ opengl_renderer::Render_Alpha( scene::lines_node const &Lines ) {
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0.5f * linealpha + data.line_width * data.area.radius / 1000.f,
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1.f, 8.f ) );
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// render
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shader->copy_gl_mvp();
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scene_ubs.set(OpenGLMatrices.data(GL_PROJECTION));
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model_ubs.set(OpenGLMatrices.data(GL_MODELVIEW));
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scene_ubo->update(&scene_ubs, 0, sizeof(scene_ubs));
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model_ubo->update(&model_ubs, 0, sizeof(model_ubs));
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m_geometry.draw( data.geometry );
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++m_debugstats.lines;
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++m_debugstats.drawcalls;
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@@ -1941,7 +1986,11 @@ opengl_renderer::Render_Alpha( TSubModel *Submodel ) {
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}
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// main draw call
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shader->copy_gl_mvp();
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scene_ubs.set(OpenGLMatrices.data(GL_PROJECTION));
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model_ubs.set(OpenGLMatrices.data(GL_MODELVIEW));
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scene_ubo->update(&scene_ubs, 0, sizeof(scene_ubs));
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model_ubo->update(&model_ubs, 0, sizeof(model_ubs));
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m_geometry.draw( Submodel->m_geometry );
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#ifdef EU07_USE_OPTIMIZED_NORMALIZATION
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@@ -2006,7 +2055,11 @@ opengl_renderer::Render_Alpha( TSubModel *Submodel ) {
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switch_units( unitstate.diffuse, false, false );
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// main draw call
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shader->copy_gl_mvp();
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scene_ubs.set(OpenGLMatrices.data(GL_PROJECTION));
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model_ubs.set(OpenGLMatrices.data(GL_MODELVIEW));
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scene_ubo->update(&scene_ubs, 0, sizeof(scene_ubs));
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model_ubo->update(&model_ubs, 0, sizeof(model_ubs));
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m_geometry.draw( m_billboardgeometry );
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::glPopMatrix();
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