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Change debug window binding to Shift + F12
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@@ -75,13 +75,14 @@ public:
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// destructor
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virtual ~ui_layer();
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// methods
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// methods
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static bool init( GLFWwindow *Window );
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static void imgui_style();
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// assign texturing hardware unit
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static void set_unit( GLint const Textureunit ) { m_textureunit = GL_TEXTURE0 + Textureunit; }
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static void shutdown();
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virtual void showDebugUI() {};
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// potentially processes provided input key. returns: true if the input was processed, false otherwise
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virtual bool on_key( int Key, int Action );
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// potentially processes provided mouse movement. returns: true if the input was processed, false otherwise
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