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fix(roads): an axle getting on a crossroads takes the way the other axle took, one starting where it gets on
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@@ -275,6 +275,40 @@ class includes_panel : public ui_panel
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bool m_statuserror{false};
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};
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// memory cells of the scenery: looked up by name or text, with what's in them, which can be set by hand while the scenery runs
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class memcells_panel : public ui_panel
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{
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public:
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memcells_panel(std::string const &Name, bool const Isopen) : ui_panel(Name, Isopen) {}
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void render() override;
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// moves the camera to specified node; provided by the editor mode
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std::function<void(scene::basic_node *)> focus;
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private:
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// methods
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void render_list();
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void render_cell();
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void select(TMemCell *Cell);
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// members
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char m_filter[128]{};
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bool m_searchtext{true}; // the filter is looked for in the texts of the cells as well as in their names
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std::vector<TMemCell *> m_sorted; // all cells, in the order of their names
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std::vector<TMemCell *> m_listed; // the ones matching the filter
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std::string m_listedfilter; // filter the list was made for
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double m_listedtime{-1.0}; // when it was made; the texts change, so it's made again now and then
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TMemCell *m_selected{nullptr};
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char m_text[256]{}; // what's going to be put in the selected cell
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double m_value1{0.0};
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double m_value2{0.0};
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bool m_settext{true};
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bool m_setvalue1{true};
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bool m_setvalue2{true};
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bool m_add{false}; // the values are added to what the cell holds, the way an event with the add mode does
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};
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class functions_panel : public ui_panel
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{
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