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refactor(sonar): mark converting constructors explicit (cpp:S1709)

sound_source and the gl::object conversion operators stay implicit; they
are relied upon by copy-list-initialisation and GL calls.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
jerrrrycho
2026-10-10 16:55:10 +02:00
parent 8afb232f2a
commit 1cc9890197
18 changed files with 22 additions and 22 deletions

View File

@@ -15,8 +15,8 @@ namespace gl
static std::shared_ptr<gl::vao> vao;
public:
postfx(const std::string &s);
postfx(const shader &s);
explicit postfx(const std::string &s);
explicit postfx(const shader &s);
void attach();
void apply(opengl_texture &src, framebuffer *dst);

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@@ -25,7 +25,7 @@ protected:
GLenum glenum_target(targets target) const;
public:
query(targets target);
explicit query(targets target);
~query();
void begin();

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@@ -21,7 +21,7 @@ namespace gl
#ifdef SHADERVALIDATOR_STANDALONE
shader() = default;
#endif
shader(const std::string &filename);
explicit shader(const std::string &filename);
~shader();
enum class components_e
@@ -85,7 +85,7 @@ namespace gl
{
public:
program();
program(std::vector<std::reference_wrapper<const gl::shader>>);
explicit program(std::vector<std::reference_wrapper<const gl::shader>>);
~program();
using bindable::bind;