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https://github.com/MaSzyna-EU07/maszyna.git
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refactor(sonar): mark converting constructors explicit (cpp:S1709)
sound_source and the gl::object conversion operators stay implicit; they are relied upon by copy-list-initialisation and GL calls. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -5,7 +5,7 @@
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class CSkyDome {
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class CSkyDome {
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public:
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public:
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CSkyDome( int const Tesselation = 54 );
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explicit CSkyDome( int const Tesselation = 54 );
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~CSkyDome();
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~CSkyDome();
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void Generate();
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void Generate();
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void RebuildColors();
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void RebuildColors();
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@@ -23,7 +23,7 @@ HANDLE pipe_wr = nullptr;
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#endif
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#endif
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public:
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public:
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piped_proc(std::string cmd, bool write = false);
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explicit piped_proc(std::string cmd, bool write = false);
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size_t read(unsigned char *buf, size_t len);
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size_t read(unsigned char *buf, size_t len);
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size_t write(unsigned char *buf, size_t len);
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size_t write(unsigned char *buf, size_t len);
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~piped_proc();
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~piped_proc();
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@@ -15,8 +15,8 @@ namespace gl
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static std::shared_ptr<gl::vao> vao;
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static std::shared_ptr<gl::vao> vao;
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public:
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public:
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postfx(const std::string &s);
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explicit postfx(const std::string &s);
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postfx(const shader &s);
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explicit postfx(const shader &s);
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void attach();
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void attach();
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void apply(opengl_texture &src, framebuffer *dst);
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void apply(opengl_texture &src, framebuffer *dst);
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@@ -25,7 +25,7 @@ protected:
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GLenum glenum_target(targets target) const;
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GLenum glenum_target(targets target) const;
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public:
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public:
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query(targets target);
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explicit query(targets target);
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~query();
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~query();
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void begin();
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void begin();
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@@ -21,7 +21,7 @@ namespace gl
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#ifdef SHADERVALIDATOR_STANDALONE
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#ifdef SHADERVALIDATOR_STANDALONE
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shader() = default;
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shader() = default;
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#endif
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#endif
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shader(const std::string &filename);
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explicit shader(const std::string &filename);
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~shader();
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~shader();
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enum class components_e
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enum class components_e
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@@ -85,7 +85,7 @@ namespace gl
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{
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{
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public:
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public:
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program();
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program();
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program(std::vector<std::reference_wrapper<const gl::shader>>);
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explicit program(std::vector<std::reference_wrapper<const gl::shader>>);
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~program();
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~program();
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using bindable::bind;
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using bindable::bind;
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@@ -11,11 +11,11 @@ public:
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static constexpr GLuint invalid_id { std::numeric_limits<GLuint>::max() };
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static constexpr GLuint invalid_id { std::numeric_limits<GLuint>::max() };
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deferred_image() = default;
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deferred_image() = default;
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deferred_image(const std::string &p) : path(p) { }
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explicit deferred_image(const std::string &p) : path(p) { }
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deferred_image(const deferred_image&) = delete;
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deferred_image(const deferred_image&) = delete;
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deferred_image(deferred_image&&) = default;
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deferred_image(deferred_image&&) = default;
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deferred_image &operator=(deferred_image&&) = default;
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deferred_image &operator=(deferred_image&&) = default;
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operator bool() const
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explicit operator bool() const
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{
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{
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return image != null_handle || !path.empty();
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return image != null_handle || !path.empty();
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}
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}
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@@ -18,7 +18,7 @@ namespace network::tcp
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friend class client;
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friend class client;
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public:
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public:
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connection(asio::io_context &io_ctx, bool client = false, size_t counter = 0);
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explicit connection(asio::io_context &io_ctx, bool client = false, size_t counter = 0);
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~connection();
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~connection();
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void connected() override;
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void connected() override;
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@@ -18,7 +18,7 @@ struct message
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type_e type;
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type_e type;
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message(type_e t) : type(t) {}
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explicit message(type_e t) : type(t) {}
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virtual void serialize(std::ostream &stream) const { /* message carries no payload */ }
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virtual void serialize(std::ostream &stream) const { /* message carries no payload */ }
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virtual void deserialize(std::istream &stream) { /* message carries no payload */ }
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virtual void deserialize(std::istream &stream) { /* message carries no payload */ }
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virtual ~message() = default;
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virtual ~message() = default;
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@@ -35,7 +35,7 @@ namespace network
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virtual void send_message(const message &msg) = 0;
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virtual void send_message(const message &msg) = 0;
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virtual void send_messages(const std::vector<std::shared_ptr<message>> &messages) = 0;
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virtual void send_messages(const std::vector<std::shared_ptr<message>> &messages) = 0;
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connection(bool client = false, size_t counter = 0);
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explicit connection(bool client = false, size_t counter = 0);
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void set_handler(std::function<void(const message &msg)> handler);
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void set_handler(std::function<void(const message &msg)> handler);
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virtual void disconnect() = 0;
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virtual void disconnect() = 0;
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@@ -63,7 +63,7 @@ namespace network
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command_queue::commands_map client_commands_queue;
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command_queue::commands_map client_commands_queue;
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public:
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public:
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server(std::shared_ptr<std::istream> buf);
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explicit server(std::shared_ptr<std::istream> buf);
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void push_delta(const frame_info &msg);
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void push_delta(const frame_info &msg);
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command_queue::commands_map pop_commands();
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command_queue::commands_map pop_commands();
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};
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};
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@@ -19,7 +19,7 @@ struct node_snapshot {
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scene::basic_node *node;
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scene::basic_node *node;
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std::string data;
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std::string data;
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node_snapshot( scene::basic_node *Node ) :
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explicit node_snapshot( scene::basic_node *Node ) :
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node( Node ) {
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node( Node ) {
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if( Node != nullptr ) {
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if( Node != nullptr ) {
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Node->export_as_text( data ); } };
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Node->export_as_text( data ); } };
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@@ -27,7 +27,7 @@ public:
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};
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};
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// constructors
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// constructors
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template<typename ...Args_>
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template<typename ...Args_>
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basic_element( basic_element::type_e Type = basic_element::type_e::variable, Args_ ...Args );
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explicit basic_element( basic_element::type_e Type = basic_element::type_e::variable, Args_ ...Args );
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// methods
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// methods
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// data access
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// data access
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auto input() -> int &;
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auto input() -> int &;
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@@ -225,7 +225,7 @@ public:
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void deserialize_float64(std::istream&);
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void deserialize_float64(std::istream&);
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void serialize_float32(std::ostream&) const;
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void serialize_float32(std::ostream&) const;
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float4x4() = default;
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float4x4() = default;
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float4x4(const float f[16])
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explicit float4x4(const float f[16])
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{
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{
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for (int i = 0; i < 16; ++i)
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for (int i = 0; i < 16; ++i)
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e[i] = f[i];
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e[i] = f[i];
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@@ -23,7 +23,7 @@ struct dictionary_source {
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keyvaluepair_sequence<std::vector<glm::vec2>> vec2_lists;
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keyvaluepair_sequence<std::vector<glm::vec2>> vec2_lists;
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// constructors
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// constructors
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dictionary_source() = default;
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dictionary_source() = default;
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dictionary_source( std::string const &Input );
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explicit dictionary_source( std::string const &Input );
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// methods
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// methods
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inline void insert( std::string const &Key, double const Value ) { floats.emplace_back( Key, Value ); }
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inline void insert( std::string const &Key, double const Value ) { floats.emplace_back( Key, Value ); }
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inline void insert( std::string const &Key, int const Value ) { integers.emplace_back( Key, Value ); }
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inline void insert( std::string const &Key, int const Value ) { integers.emplace_back( Key, Value ); }
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@@ -11,7 +11,7 @@ class popup
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static int id;
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static int id;
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public:
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public:
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popup(ui_panel &panel);
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explicit popup(ui_panel &panel);
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virtual ~popup();
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virtual ~popup();
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virtual bool render();
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virtual bool render();
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@@ -8,7 +8,7 @@ class vehiclelist_panel : public ui_panel
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bool m_first_show = true;
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bool m_first_show = true;
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public:
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public:
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vehiclelist_panel(ui_layer &parent);
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explicit vehiclelist_panel(ui_layer &parent);
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void render_contents() override;
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void render_contents() override;
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};
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};
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@@ -70,7 +70,7 @@ class TSegment
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public:
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public:
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bool bCurve = false;
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bool bCurve = false;
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TSegment(TTrack *owner);
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explicit TSegment(TTrack *owner);
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bool Init(glm::dvec3 NewPoint1, glm::dvec3 NewPoint2, double fNewStep, double fNewRoll1 = 0, double fNewRoll2 = 0);
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bool Init(glm::dvec3 NewPoint1, glm::dvec3 NewPoint2, double fNewStep, double fNewRoll1 = 0, double fNewRoll2 = 0);
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bool Init(glm::dvec3 &NewPoint1, glm::dvec3 NewCPointOut, glm::dvec3 NewCPointIn, glm::dvec3 &NewPoint2, double fNewStep, double fNewRoll1 = 0, double fNewRoll2 = 0, bool bIsCurve = true);
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bool Init(glm::dvec3 &NewPoint1, glm::dvec3 NewCPointOut, glm::dvec3 NewCPointIn, glm::dvec3 &NewPoint2, double fNewStep, double fNewRoll1 = 0, double fNewRoll2 = 0, bool bIsCurve = true);
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double
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double
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@@ -19,7 +19,7 @@ class TTractionPowerSource : public scene::basic_node {
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public:
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public:
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// constructor
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// constructor
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TTractionPowerSource( scene::node_data const &Nodedata );
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explicit TTractionPowerSource( scene::node_data const &Nodedata );
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// methods
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// methods
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void Init(double const u, double const i);
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void Init(double const u, double const i);
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bool Load(cParser *parser);
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bool Load(cParser *parser);
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@@ -81,7 +81,7 @@ class TTrainParameters
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bool UpdateMTable(double hh, double mm, std::string const &NewName);
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bool UpdateMTable(double hh, double mm, std::string const &NewName);
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bool UpdateMTable( scenario_time const &Time, std::string const &NewName );
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bool UpdateMTable( scenario_time const &Time, std::string const &NewName );
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bool RewindTimeTable( std::string actualStationName );
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bool RewindTimeTable( std::string actualStationName );
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TTrainParameters( std::string const &NewTrainName = "none" );
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explicit TTrainParameters( std::string const &NewTrainName = "none" );
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void NewName(std::string const &NewTrainName);
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void NewName(std::string const &NewTrainName);
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void UpdateVelocity(int StationCount, double vActual);
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void UpdateVelocity(int StationCount, double vActual);
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bool LoadTTfile(std::string scnpath, int iPlus, double vmax);
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bool LoadTTfile(std::string scnpath, int iPlus, double vmax);
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