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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-17 23:39:18 +02:00

use glm instead of Math3D in Globals

This commit is contained in:
docentYT
2026-04-26 23:27:10 +02:00
parent 9fef303ec0
commit 1cfcf47788
2 changed files with 3 additions and 4 deletions

View File

@@ -278,7 +278,7 @@ state_serializer::deserialize_camera( cParser &Input, scene::scratch_data &Scrat
if( into < 10 ) { // przepisanie do odpowiedniego miejsca w tabelce
Global.FreeCameraInit[ into ] = xyz;
Global.FreeCameraInitAngle[ into ] =
Math3D::vector3(
glm::dvec3(
glm::radians( abc.x ),
glm::radians( abc.y ),
glm::radians( abc.z ) );