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use glm instead of Math3D in Globals
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@@ -278,7 +278,7 @@ state_serializer::deserialize_camera( cParser &Input, scene::scratch_data &Scrat
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if( into < 10 ) { // przepisanie do odpowiedniego miejsca w tabelce
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Global.FreeCameraInit[ into ] = xyz;
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Global.FreeCameraInitAngle[ into ] =
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Math3D::vector3(
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glm::dvec3(
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glm::radians( abc.x ),
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glm::radians( abc.y ),
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glm::radians( abc.z ) );
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