pre-merge renames

This commit is contained in:
milek7
2020-09-30 18:27:43 +02:00
parent 936effa9db
commit 1dc1bd5fcb
48 changed files with 54 additions and 54 deletions

View File

@@ -1,429 +0,0 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "particles.h"
#include "Timer.h"
#include "Globals.h"
#include "AnimModel.h"
#include "simulationenvironment.h"
void
smoke_source::particle_emitter::deserialize( cParser &Input ) {
if( Input.getToken<std::string>() != "{" ) { return; }
std::unordered_map<std::string, float &> const variablemap {
{ "min_inclination:", inclination[ value_limit::min ] },
{ "max_inclination:", inclination[ value_limit::max ] },
{ "min_velocity:", velocity[ value_limit::min ] },
{ "max_velocity:", velocity[ value_limit::max ] },
{ "min_size:", size[ value_limit::min ] },
{ "max_size:", size[ value_limit::max ] },
{ "min_opacity:", opacity[ value_limit::min ] },
{ "max_opacity:", opacity[ value_limit::max ] } };
std::string key;
while( ( false == ( ( key = Input.getToken<std::string>( true, "\n\r\t ,;[]" ) ).empty() ) )
&& ( key != "}" ) ) {
if( key == "color:" ) {
// special case, vec3 attribute type
// TODO: variable table, if amount of vector attributes increases
color = Input.getToken<glm::vec3>( true, "\n\r\t ,;[]" );
color =
glm::clamp(
color / 255.f,
glm::vec3{ 0.f }, glm::vec3{ 1.f } );
}
else {
// float type attributes
auto const lookup { variablemap.find( key ) };
if( lookup != variablemap.end() ) {
lookup->second = Input.getToken<float>( true, "\n\r\t ,;[]" );
}
}
}
}
void
smoke_source::particle_emitter::initialize( smoke_particle &Particle ) {
auto const polarangle { glm::radians( Random( inclination[ value_limit::min ], inclination[ value_limit::max ] ) ) }; // theta
auto const azimuthalangle { glm::radians( Random( -180, 180 ) ) }; // phi
// convert spherical coordinates to opengl coordinates
auto const launchvector { glm::vec3(
std::sin( polarangle ) * std::sin( azimuthalangle ) * -1,
std::cos( polarangle ),
std::sin( polarangle ) * std::cos( azimuthalangle ) ) };
auto const launchvelocity { static_cast<float>( Random( velocity[ value_limit::min ], velocity[ value_limit::max ] ) ) };
Particle.velocity = launchvector * launchvelocity;
Particle.rotation = glm::radians( Random( 0, 360 ) );
Particle.size = Random( size[ value_limit::min ], size[ value_limit::max ] );
Particle.opacity = Random( opacity[ value_limit::min ], opacity[ value_limit::max ] ) / Global.SmokeFidelity;
Particle.age = 0;
}
bool
smoke_source::deserialize( cParser &Input ) {
if( false == Input.ok() ) { return false; }
while( true == deserialize_mapping( Input ) ) {
; // all work done by while()
}
return true;
}
// imports member data pair from the config file
bool
smoke_source::deserialize_mapping( cParser &Input ) {
// token can be a key or block end
std::string const key { Input.getToken<std::string>( true, "\n\r\t ,;[]" ) };
if( ( true == key.empty() ) || ( key == "}" ) ) { return false; }
// if not block end then the key is followed by assigned value or sub-block
if( key == "spawn_rate:" ) {
Input.getTokens();
Input >> m_spawnrate;
}
else if( key == "initializer:" ) {
m_emitter.deserialize( Input );
}
/*
else if( key == "velocity_change:" ) {
m_velocitymodifier.deserialize( Input );
}
*/
else if( key == "size_change:" ) {
m_sizemodifier.deserialize( Input );
}
else if( key == "opacity_change:" ) {
m_opacitymodifier.deserialize( Input );
}
return true; // return value marks a [ key: value ] pair was extracted, nothing about whether it's recognized
}
void
smoke_source::initialize() {
m_max_particles =
// put a cap on number of particles in a single source. TBD, TODO: make it part of he source configuration?
std::min(
static_cast<int>( 500 * Global.SmokeFidelity ),
// NOTE: given nature of the smoke we're presuming opacity decreases over time and the particle is killed when it reaches 0
// this gives us estimate of longest potential lifespan of single particle, and how many particles total can there be at any given time
// TBD, TODO: explicit lifespan variable as part of the source configuration?
static_cast<int>( m_spawnrate / std::abs( m_opacitymodifier.value_change() ) ) );
}
void
smoke_source::bind( TDynamicObject const *Vehicle ) {
m_owner.vehicle = Vehicle;
m_ownertype = (
m_owner.vehicle != nullptr ?
owner_type::vehicle :
owner_type::none );
}
void
smoke_source::bind( TAnimModel const *Node ) {
m_owner.node = Node;
m_ownertype = (
m_owner.node != nullptr ?
owner_type::node :
owner_type::none );
}
// updates state of owned particles
void
smoke_source::update( double const Timedelta, bool const Onlydespawn ) {
// prepare bounding box for new pass
// TODO: include bounding box in the bounding_area class
bounding_box boundingbox {
glm::dvec3{ std::numeric_limits<double>::max() },
glm::dvec3{ std::numeric_limits<double>::lowest() } };
m_spawncount = (
( ( false == Global.Smoke ) || ( true == Onlydespawn ) ) ?
0.f :
std::min<float>(
m_spawncount + ( m_spawnrate * Timedelta * Global.SmokeFidelity ),
m_max_particles ) );
// HACK: don't spawn particles in tunnels, to prevent smoke clipping through 'terrain' outside
if( ( m_ownertype == owner_type::vehicle )
&& ( m_owner.vehicle->RaTrackGet()->eEnvironment == e_tunnel ) ) {
m_spawncount = 0.f;
}
// update spawned particles
for( auto particleiterator { std::begin( m_particles ) }; particleiterator != std::end( m_particles ); ++particleiterator ) {
auto &particle { *particleiterator };
bool particleisalive;
while( ( false == ( particleisalive = update( particle, boundingbox, Timedelta ) ) )
&& ( m_spawncount >= 1.f ) ) {
// replace dead particle with a new one
m_spawncount -= 1.f;
initialize( particle );
}
if( false == particleisalive ) {
// we have a dead particle and no pending spawn requests, (try to) move the last particle here
do {
if( std::next( particleiterator ) == std::end( m_particles ) ) { break; } // already at last particle
particle = m_particles.back();
m_particles.pop_back();
} while( false == ( particleisalive = update( particle, boundingbox, Timedelta ) ) );
}
if( false == particleisalive ) {
// NOTE: if we're here it means the iterator is at last container slot which holds a dead particle about to be eliminated...
m_particles.pop_back();
// ...since this effectively makes the iterator now point at end() and the advancement at the end of the loop will move it past end()
// we have to break the loop manually (could use < comparison but with both ways being ugly, this is
break;
}
}
// spawn pending particles in remaining container slots
while( ( m_spawncount >= 1.f )
&& ( m_particles.size() < m_max_particles ) ) {
m_spawncount -= 1.f;
// work with a temporary copy in case initial update renders the particle dead
smoke_particle newparticle;
initialize( newparticle );
if( true == update( newparticle, boundingbox, Timedelta ) ) {
// if the new particle didn't die immediately place it in the container...
m_particles.emplace_back( newparticle );
}
}
// if we still have pending requests after filling entire container replace older particles
if( m_spawncount >= 1.f ) {
// sort all particles from most to least transparent, oldest to youngest if it's a tie
std::sort(
std::begin( m_particles ),
std::end( m_particles ),
[]( smoke_particle const &Left, smoke_particle const &Right ) {
return ( Left.opacity != Right.opacity ?
Left.opacity < Right.opacity :
Left.age > Right.age ); } );
// replace old particles with new ones until we run out of either requests or room
for( auto &particle : m_particles ) {
while( m_spawncount >= 1.f ) {
m_spawncount -= 1.f;
// work with a temporary copy so we don't wind up with replacing a good particle with a dead on arrival one
smoke_particle newparticle;
initialize( newparticle );
if( true == update( newparticle, boundingbox, Timedelta ) ) {
// if the new particle didn't die immediately place it in the container...
particle = newparticle;
// ...and move on to the next slot
break;
}
}
}
// discard pending spawn requests our container couldn't fit
m_spawncount -= std::floor( m_spawncount );
}
// determine bounding area from calculated bounding box
if( false == m_particles.empty() ) {
m_area.center = interpolate( boundingbox[ value_limit::min ], boundingbox[ value_limit::max ], 0.5 );
m_area.radius = 0.5 * ( glm::length( boundingbox[ value_limit::max ] - boundingbox[ value_limit::min ] ) );
}
else {
m_area.center = location();
m_area.radius = 0;
}
}
glm::dvec3
smoke_source::location() const {
glm::dvec3 location;
switch( m_ownertype ) {
case owner_type::vehicle: {
location = glm::dvec3 {
m_offset.x * m_owner.vehicle->VectorLeft()
+ m_offset.y * m_owner.vehicle->VectorUp()
+ m_offset.z * m_owner.vehicle->VectorFront() };
location += glm::dvec3{ m_owner.vehicle->GetPosition() };
break;
}
case owner_type::node: {
// TODO: take into account node rotation
auto const rotation { glm::angleAxis( glm::radians( m_owner.node->Angles().y ), glm::vec3{ 0.f, 1.f, 0.f } ) };
location = rotation * glm::vec3{ m_offset };
location += m_owner.node->location();
break;
}
default: {
location = m_offset;
break;
}
}
return location;
}
// sets particle state to fresh values
void
smoke_source::initialize( smoke_particle &Particle ) {
m_emitter.initialize( Particle );
Particle.position = location();
if( m_ownertype == owner_type::vehicle ) {
Particle.opacity *= m_owner.vehicle->MoverParameters->dizel_fill;
auto const enginerevolutionsfactor { 1.5f }; // high engine revolutions increase initial particle velocity
switch( m_owner.vehicle->MoverParameters->EngineType ) {
case TEngineType::DieselElectric: {
Particle.velocity *= 1.0 + enginerevolutionsfactor * m_owner.vehicle->MoverParameters->enrot / ( m_owner.vehicle->MoverParameters->DElist[ m_owner.vehicle->MoverParameters->MainCtrlPosNo ].RPM / 60.0 );
break;
}
case TEngineType::DieselEngine: {
Particle.velocity *= 1.0 + enginerevolutionsfactor * m_owner.vehicle->MoverParameters->enrot / m_owner.vehicle->MoverParameters->nmax;
break;
}
default: {
break;
}
}
}
}
// updates state of provided particle and bounding box. returns: true if particle is still alive afterwards, false otherwise
bool
smoke_source::update( smoke_particle &Particle, bounding_box &Boundingbox, double const Timedelta ) {
m_opacitymodifier.update( Particle.opacity, Timedelta );
// if the particle is dead we can bail out early...
if( Particle.opacity <= 0.f ) { return false; }
// ... otherwise proceed with full update
m_sizemodifier.update( Particle.size, Timedelta );
// crude smoke dispersion simulation
// http://www.auburn.edu/academic/forestry_wildlife/fire/smoke_guide/smoke_dispersion.htm
Particle.velocity.y += ( 0.005 * Particle.velocity.y ) * std::min( 0.f, Global.AirTemperature - 10 ) * Timedelta; // decelerate faster in cold weather
Particle.velocity.y -= ( 0.010 * Particle.velocity.y ) * Global.Overcast * Timedelta; // decelerate faster with high air humidity and/or precipitation
Particle.velocity.y = std::max<float>( 0.25 * ( 2.f - Global.Overcast ), Particle.velocity.y ); // put a cap on deceleration
Particle.position += Particle.velocity * static_cast<float>( Timedelta );
Particle.position += 0.1f * Particle.age * simulation::Environment.wind() * static_cast<float>( Timedelta );
// m_velocitymodifier.update( Particle.velocity, Timedelta );
Particle.age += Timedelta;
// update bounding box
Boundingbox[ value_limit::min ] = glm::min( Boundingbox[ value_limit::min ], Particle.position - glm::dvec3{ Particle.size } );
Boundingbox[ value_limit::max ] = glm::max( Boundingbox[ value_limit::max ], Particle.position + glm::dvec3{ Particle.size } );
return true;
}
// adds a new particle source of specified type, placing it in specified world location
// returns: true on success, false if the specified type definition couldn't be located
bool
particle_manager::insert( std::string const &Sourcetemplate, glm::dvec3 const Location ) {
auto const *sourcetemplate { find( Sourcetemplate ) };
if( sourcetemplate == nullptr ) { return false; }
// ...if template lookup didn't fail put template clone on the source list and initialize it
m_sources.emplace_back( *sourcetemplate );
auto &source { m_sources.back() };
source.initialize();
source.m_offset = Location;
return true;
}
bool
particle_manager::insert( std::string const &Sourcetemplate, TDynamicObject const *Vehicle, glm::dvec3 const Location ) {
if( false == insert( Sourcetemplate, Location ) ) { return false; }
// attach the source to specified vehicle
auto &source { m_sources.back() };
source.bind( Vehicle );
return true;
}
bool
particle_manager::insert( std::string const &Sourcetemplate, TAnimModel const *Node, glm::dvec3 const Location ) {
if( false == insert( Sourcetemplate, Location ) ) { return false; }
// attach the source to specified node
auto &source { m_sources.back() };
source.bind( Node );
return true;
}
// updates state of all owned emitters
void
particle_manager::update() {
auto const timedelta { Timer::GetDeltaTime() };
if( timedelta == 0.0 ) { return; }
auto const distancethreshold { 2 * Global.BaseDrawRange * Global.fDistanceFactor }; // to reduce workload distant enough sources won't spawn new particles
for( auto &source : m_sources ) {
auto const viewerdistance { glm::length( source.area().center - glm::dvec3{ Global.pCamera.Pos } ) - source.area().radius };
source.update( timedelta, viewerdistance > distancethreshold );
}
}
smoke_source *
particle_manager::find( std::string const &Template ) {
auto const templatepath { "data/" };
auto const templatename { ToLower( Template ) };
// try to locate specified rail profile...
auto const lookup { m_sourcetemplates.find( templatename ) };
if( lookup != m_sourcetemplates.end() ) {
// ...if it works, we're done...
return &(lookup->second);
}
// ... and if it fails try to add the template to the database from a data file
smoke_source source;
cParser parser( templatepath + templatename + ".txt", cParser::buffer_FILE );
if( source.deserialize( parser ) ) {
// if deserialization didn't fail finish source setup...
source.m_opacitymodifier.bind( &Global.SmokeFidelity );
// ...then cache the source as template for future instances
m_sourcetemplates.emplace( templatename, source );
// should be 'safe enough' to return lookup result directly afterwards
return &( m_sourcetemplates.find( templatename )->second );
}
// if fetching data from the file fails too, give up
return nullptr;
}