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opengl 3.3 renderer switch to core profile, additional train state data exposed to uart interface, minor bug fixes
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@@ -67,10 +67,12 @@ driver_mode::drivermode_input::init() {
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if( true == Global.InputGamepad ) {
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gamepad.init();
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}
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#ifdef WITH_UART
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if( true == Global.uart_conf.enable ) {
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uart = std::make_unique<uart_input>();
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uart->init();
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}
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#endif
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#ifdef _WIN32
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Console::On(); // włączenie konsoli
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#endif
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