opengl 3.3 renderer switch to core profile, additional train state data exposed to uart interface, minor bug fixes

This commit is contained in:
tmj-fstate
2019-11-01 17:31:46 +01:00
parent ae3cecfa42
commit 1dc81abae9
19 changed files with 407 additions and 199 deletions

View File

@@ -67,10 +67,12 @@ driver_mode::drivermode_input::init() {
if( true == Global.InputGamepad ) {
gamepad.init();
}
#ifdef WITH_UART
if( true == Global.uart_conf.enable ) {
uart = std::make_unique<uart_input>();
uart->init();
}
#endif
#ifdef _WIN32
Console::On(); // włączenie konsoli
#endif