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basic renderer types. texture manager moved to renderer
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@@ -641,7 +641,7 @@ void TSegment::RenderSwitchRail(const vector6 *ShapePoints1, const vector6 *Shap
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void TSegment::Render()
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{
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vector3 pt;
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TextureManager.Bind(0);
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GfxRenderer.Bind(0);
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int i;
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if (bCurve)
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{
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