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field of view setting, t3d loader fix
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@@ -256,6 +256,7 @@ class Global
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static int ScreenWidth; // current window dimensions. TODO: move it to renderer
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static int ScreenHeight;
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static float ZoomFactor; // determines current camera zoom level. TODO: move it to the renderer
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static float FieldOfView; // vertical field of view for the camera. TODO: move it to the renderer
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static int iCameraLast;
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static std::string asRelease; // numer
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static std::string asVersion; // z opisem
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