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semaphores controllable on minimap

This commit is contained in:
milek7
2019-03-02 14:32:39 +01:00
parent 2d66192c9a
commit 1f0d8c4dc8
26 changed files with 678 additions and 315 deletions

View File

@@ -196,6 +196,8 @@ public:
void ColorsSet( glm::vec3 const &Ambient, glm::vec3 const &Diffuse, glm::vec3 const &Specular );
// sets rgb components of diffuse color override to specified value
void SetDiffuseOverride( glm::vec3 const &Color, bool const Includechildren = false, bool const Includesiblings = false );
// gets rgb components of any freespot diffuse color (searches also in children)
std::optional<glm::vec3> GetDiffuse(float Includesiblings = false);
// sets visibility level (alpha component) to specified value
void SetVisibilityLevel( float const Level, bool const Includechildren = false, bool const Includesiblings = false );
// sets light level (alpha component of illumination color) to specified value