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Merge branch 'tmj-dev' into nogfx
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@@ -174,8 +174,7 @@ public:
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void SetTranslate(vector3 vNewTransVector);
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void SetTranslate(float3 vNewTransVector);
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void SetRotateIK1(float3 vNewAngles);
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TSubModel * GetFromName(std::string const &search, bool i = true);
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TSubModel * GetFromName(char const *search, bool i = true);
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TSubModel * GetFromName( std::string const &search, bool i = true );
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inline float4x4 * GetMatrix() { return fMatrix; };
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inline void Hide() { iVisible = 0; };
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@@ -234,7 +233,7 @@ public: // Ra: tymczasowo
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private:
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std::vector<std::string> Textures; // nazwy tekstur
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std::vector<std::string> Names; // nazwy submodeli
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int *iModel; // zawartość pliku binarnego
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std::vector<float4x4> Matrices; // submodel matrices
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int iSubModelsCount; // Ra: używane do tworzenia binarnych
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std::string asBinary; // nazwa pod którą zapisać model binarny
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std::string m_filename;
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@@ -242,7 +241,7 @@ public:
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inline TSubModel * GetSMRoot() { return (Root); };
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TModel3d();
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~TModel3d();
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TSubModel * GetFromName(const char *sName);
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TSubModel * GetFromName(std::string const &Name);
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TSubModel * AddToNamed(const char *Name, TSubModel *SubModel);
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void AddTo(TSubModel *tmp, TSubModel *SubModel);
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void LoadFromTextFile(std::string const &FileName, bool dynamic);
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