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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-28 15:47:30 +01:00
fix(track): at a crossing at a wide angle the floor of the flangeway between a running rail and its guard rail is laid only where real crossings have it, as the cast floor of each corner up to 0.3 m past the rail of the other track and as separate spacer blocks every 0.5 m along the rest of the guard, and the floor takes its texture across its width at the scale of the head instead of one stretched column; the wheels of the other track roll over a guard rail across their whole tread instead of only over the head of their rail; and when the tracks cross at nearly a right angle the treads of the other track are laid as plain spans along the rail instead of lines running almost straight across it, which left fins standing up at every edge of a tread
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@@ -142,20 +142,58 @@ track_rails::rail_cut corner_cut( track_rails::rail_crossing const &Crossing, do
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return cut;
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}
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track_rails::rail_fill guard_fill( track_rails::guard_rail const &Guard, track_rails::rail_size const &Size ) {
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std::vector<track_rails::rail_fill> guard_fills( track_rails::guard_rail const &Guard, track_rails::rail_size const &Size ) {
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auto const offset { Size.web - ( flangeway + Size.head ) };
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auto const flare { std::min( guard_flare, 0.25 * ( Guard.to - Guard.from ) ) };
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track_rails::rail_fill fill;
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fill.web = true;
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fill.from = Guard.from;
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fill.to = Guard.to;
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fill.capfrom = true;
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fill.capto = true;
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fill.lift = ( Guard.through ? 0.0 : -0.001 );
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fill.inner = { { Guard.from, offset - ( Guard.flarefrom ? 0.02 : 0.0 ) }, { Guard.from + flare, offset }, { Guard.to - flare, offset }, { Guard.to, offset - ( Guard.flareto ? 0.02 : 0.0 ) } };
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fill.outer = { { Guard.from, Size.web }, { Guard.to, Size.web } };
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return fill;
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track_rails::rail_fill whole;
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whole.web = true;
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whole.lift = ( Guard.through ? 0.0 : -0.001 );
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whole.inner = { { Guard.from, offset - ( Guard.flarefrom ? 0.02 : 0.0 ) }, { Guard.from + flare, offset }, { Guard.to - flare, offset }, { Guard.to, offset - ( Guard.flareto ? 0.02 : 0.0 ) } };
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whole.outer = { { Guard.from, Size.web }, { Guard.to, Size.web } };
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knots::line pieces;
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for( auto const &casting : Guard.castings ) {
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if( false == pieces.empty() && casting.x <= pieces.back().y ) {
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pieces.back().y = std::max( pieces.back().y, casting.y );
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}
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else {
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pieces.push_back( casting );
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}
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}
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knots::line spacers;
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auto const place = [&]( double const From, double const To, double const Step ) {
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auto const count { static_cast<int>( std::floor( ( To - From - 0.5 * spacer_length ) / spacer_pitch ) ) };
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for( int i = 1; i <= count; ++i ) {
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auto const at { ( Step > 0.0 ? From : To ) + Step * i * spacer_pitch };
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spacers.emplace_back( at - 0.5 * spacer_length, at + 0.5 * spacer_length );
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} };
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auto const first { Guard.from + spacer_length };
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auto const last { Guard.to - spacer_length };
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if( pieces.empty() ) {
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place( first - spacer_pitch, last, 1.0 );
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}
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else {
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place( first, pieces.front().x, -1.0 );
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for( std::size_t i = 1; i < pieces.size(); ++i ) {
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auto const middle { 0.5 * ( pieces[ i - 1 ].y + pieces[ i ].x ) };
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place( pieces[ i - 1 ].y, middle, 1.0 );
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place( middle, pieces[ i ].x, -1.0 );
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}
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place( pieces.back().y, last, 1.0 );
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}
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pieces.insert( pieces.end(), spacers.begin(), spacers.end() );
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std::vector<track_rails::rail_fill> fills;
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for( auto const &piece : pieces ) {
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auto fill { whole };
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fill.from = std::max( piece.x, Guard.from );
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fill.to = std::min( piece.y, Guard.to );
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fill.capfrom = true;
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fill.capto = true;
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if( fill.to - fill.from > 0.01 ) {
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fills.push_back( fill );
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}
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}
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return fills;
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}
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bool goes_through( TTrack const &Track, TTrack const &Other ) {
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@@ -217,6 +255,14 @@ track_rails::rail_tread wide_tread( track_rails::rail_crossing const &Crossing,
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auto const facing { std::abs( Crossing.facing ) > 0.02 ? Crossing.facing : std::copysign( 0.02, Crossing.facing ) };
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auto const slope { Crossing.into / facing };
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track_rails::rail_tread tread { 1e9, -1e9, Material };
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if( std::abs( slope ) > square_slope ) {
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for( auto const edge : { 0.0, -Reach } ) {
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auto const distance { Crossing.at + ( edge + Crossing.facing * ( Base + 0.5 * Head ) ) / Crossing.into };
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tread.from = std::min( tread.from, distance );
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tread.to = std::max( tread.to, distance );
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}
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return tread;
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}
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for( auto const across : { Base, Base + Head } ) {
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for( auto const edge : { tread_fade, -Reach - tread_fade } ) {
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auto const distance { Crossing.at + ( edge + Crossing.facing * across ) / Crossing.into };
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@@ -317,6 +363,8 @@ void merge_guard( std::vector<track_rails::guard_rail> &Guards, track_rails::gua
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span.plan.cuts.insert( span.plan.cuts.end(), Guard.plan.cuts.begin(), Guard.plan.cuts.end() );
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span.through = ( span.through && Guard.through );
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span.treads.insert( span.treads.end(), Guard.treads.begin(), Guard.treads.end() );
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span.castings.insert( span.castings.end(), Guard.castings.begin(), Guard.castings.end() );
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knots::sort( span.castings );
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return;
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}
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}
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@@ -405,7 +453,8 @@ rail_layout TTrack::rail_planner::lay_out() {
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for( int path = 0; path < 2; ++path ) {
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for( int side = 0; side < 2; ++side ) {
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for( auto const &guard : m_layout.guards[ path ][ side ] ) {
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m_layout.fills[ path ][ side ].push_back( guard_fill( guard, m_size ) );
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auto const fills { guard_fills( guard, m_size ) };
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m_layout.fills[ path ][ side ].insert( m_layout.fills[ path ][ side ].end(), fills.begin(), fills.end() );
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}
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}
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}
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@@ -470,9 +519,11 @@ void TTrack::rail_planner::cross_wide( rail_crossing const &Crossing, rail_size
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auto const reach { ( flangeway + m_size.head + guard_reach ) / std::abs( Crossing.into ) };
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track_rails::guard_rail guard { Crossing.at - reach, Crossing.at + reach };
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guard.through = goes_through( m_track, *Crossing.track );
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auto const casting { ( flangeway + Other.head + casting_reach ) / std::abs( Crossing.into ) };
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guard.castings.emplace_back( Crossing.at - casting, Crossing.at + casting );
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guard.plan.cuts.push_back( corner_cut( Crossing, -flangeway, 1.0, m_size.head, Other.head ) );
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auto const theirs { Crossing.track->rail_material( Crossing.otherpath ) };
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guard.treads.push_back( wide_tread( Crossing, theirs != null_handle ? theirs : m_track.rail_material( Crossing.path ), m_guardoffset, m_size.head, Other.head ) );
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guard.treads.push_back( wide_tread( Crossing, theirs != null_handle ? theirs : m_track.rail_material( Crossing.path ), m_guardoffset, m_size.head, rolled_band ) );
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guard.treads.back().fade = 0.0;
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merge_guard( m_layout.guards[ Crossing.path ][ Crossing.side > 0 ], guard );
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}
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