16
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-19 05:29:17 +02:00

reformat: use auto on certain types

This commit is contained in:
jerrrrycho
2026-07-04 05:22:52 +02:00
parent f61068ff89
commit 20e7a99516
118 changed files with 2118 additions and 2063 deletions

View File

@@ -74,7 +74,7 @@ bool driver_mode::drivermode_input::init()
{
// initialize input devices
auto result = keyboard.init() && mouse.init();
const auto result = keyboard.init() && mouse.init();
if (true == Global.InputGamepad)
{
gamepad.init();
@@ -419,7 +419,7 @@ bool driver_mode::update()
void driver_mode::enter()
{
TDynamicObject *nPlayerTrain{(Global.local_start_vehicle != "ghostview" ? simulation::Vehicles.find(Global.local_start_vehicle) : nullptr)};
const TDynamicObject *nPlayerTrain{(Global.local_start_vehicle != "ghostview" ? simulation::Vehicles.find(Global.local_start_vehicle) : nullptr)};
Camera.Init(Global.FreeCameraInit[0], Global.FreeCameraInitAngle[0], nullptr);
Global.pCamera = Camera;
@@ -472,7 +472,7 @@ void driver_mode::on_key(int const Key, int const Scancode, int const Action, in
Global.altState = Mods & GLFW_MOD_ALT ? true : false;
#endif
bool anyModifier = Mods & (GLFW_MOD_SHIFT | GLFW_MOD_CONTROL | GLFW_MOD_ALT);
const bool anyModifier = Mods & (GLFW_MOD_SHIFT | GLFW_MOD_CONTROL | GLFW_MOD_ALT);
// give the ui first shot at the input processing...
if (!anyModifier && true == m_userinterface->on_key(Key, Action))