mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 20:29:17 +02:00
reformat: use auto on certain types
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@@ -345,7 +345,7 @@ void editor_mode::add_to_hierarchy(scene::basic_node *node)
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void editor_mode::remove_from_hierarchy(scene::basic_node *node)
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{
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if (!node) return;
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auto it = scene::Hierarchy.find(node->uuid.to_string());
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const auto it = scene::Hierarchy.find(node->uuid.to_string());
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if (it != scene::Hierarchy.end())
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scene::Hierarchy.erase(it);
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}
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@@ -353,7 +353,7 @@ void editor_mode::remove_from_hierarchy(scene::basic_node *node)
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scene::basic_node* editor_mode::find_in_hierarchy(const std::string &uuid_str)
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{
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if (uuid_str.empty()) return nullptr;
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auto it = scene::Hierarchy.find(uuid_str);
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const auto it = scene::Hierarchy.find(uuid_str);
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return it != scene::Hierarchy.end() ? it->second : nullptr;
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}
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@@ -389,7 +389,7 @@ void editor_mode::push_snapshot(scene::basic_node *node, EditorSnapshot::Action
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snap.position = node->location();
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snap.uuid = node->uuid;
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if (auto *model = dynamic_cast<TAnimModel *>(node))
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if (const auto *model = dynamic_cast<TAnimModel *>(node))
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{
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snap.rotation = model->Angles();
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snap.scale = model->Scale();
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@@ -417,7 +417,7 @@ void editor_mode::push_snapshot(scene::basic_node *node, EditorSnapshot::Action
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glm::dvec3 editor_mode::clamp_mouse_offset_to_max(const glm::dvec3 &offset)
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{
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double len = glm::length(offset);
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const double len = glm::length(offset);
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if (len <= static_cast<double>(kMaxPlacementDistance) || len <= 1e-6)
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return offset;
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return glm::normalize(offset) * static_cast<double>(kMaxPlacementDistance);
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@@ -681,7 +681,7 @@ bool editor_mode::update()
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{
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auto const terrains = active_terrains();
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bool any_dirty = false;
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for (editor_terrain *terrain : terrains)
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for (const editor_terrain *terrain : terrains)
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if (terrain->dirty())
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{
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any_dirty = true;
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@@ -910,7 +910,7 @@ void editor_mode::render_terrain_ui()
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editor_terrain *editor_mode::terrain_at(double X, double Z)
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{
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for (auto &terrain : m_terrains)
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for (const auto &terrain : m_terrains)
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if (terrain && terrain->contains(X, Z))
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return terrain.get();
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double const size = chunk_grid_size();
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@@ -1402,7 +1402,7 @@ void editor_mode::on_key(int const Key, int const Scancode, int const Action, in
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Global.ctrlState = Mods & GLFW_MOD_CONTROL ? true : false;
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Global.altState = Mods & GLFW_MOD_ALT ? true : false;
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#endif
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bool anyModifier = Mods & (GLFW_MOD_SHIFT | GLFW_MOD_CONTROL | GLFW_MOD_ALT);
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const bool anyModifier = Mods & (GLFW_MOD_SHIFT | GLFW_MOD_CONTROL | GLFW_MOD_ALT);
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// first give UI a chance to handle the key
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if (!anyModifier && m_userinterface->on_key(Key, Action))
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@@ -1473,14 +1473,14 @@ void editor_mode::on_key(int const Key, int const Scancode, int const Action, in
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case GLFW_KEY_DELETE:
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if (is_press(Action))
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{
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auto model = dynamic_cast<TAnimModel *>(m_node);
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const auto model = dynamic_cast<TAnimModel *>(m_node);
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if (model)
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{
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// record deletion for undo (serialize full node)
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std::string as_text;
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model->export_as_text(as_text);
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std::string debug = "Deleting node: " + as_text + "\nSerialized data:\n";
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const std::string debug = "Deleting node: " + as_text + "\nSerialized data:\n";
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push_snapshot(model, EditorSnapshot::Action::Delete, as_text);
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WriteLog(debug, logtype::generic);
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@@ -1654,7 +1654,7 @@ void editor_mode::render_change_history(){
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m_max_history_size = std::max(0, maxsize);
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if ((int)m_history.size() > m_max_history_size && m_max_history_size >= 0)
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{
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auto remove_count = (int)m_history.size() - m_max_history_size;
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const auto remove_count = (int)m_history.size() - m_max_history_size;
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m_history.erase(m_history.begin(), m_history.begin() + remove_count);
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// adjust selected index
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if (m_selected_history_idx >= (int)m_history.size())
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@@ -1705,8 +1705,8 @@ void editor_mode::render_change_history(){
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{
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if (m_selected_history_idx >= 0 && m_selected_history_idx < (int)m_history.size())
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{
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int target = m_selected_history_idx;
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int undoCount = (int)m_history.size() - 1 - target;
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const int target = m_selected_history_idx;
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const int undoCount = (int)m_history.size() - 1 - target;
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for (int k = 0; k < undoCount; ++k)
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undo_last();
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m_selected_history_idx = -1;
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