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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 05:49:19 +02:00

reformat: use auto on certain types

This commit is contained in:
jerrrrycho
2026-07-04 05:22:52 +02:00
parent f61068ff89
commit 20e7a99516
118 changed files with 2118 additions and 2063 deletions

View File

@@ -393,7 +393,7 @@ bool opengl33_renderer::AddViewport(const global_settings::extraviewport_config
vp->proj_type = viewport_config::custom;
vp->draw_range = conf.draw_range;
bool ret = init_viewport(*vp);
const bool ret = init_viewport(*vp);
glfwMakeContextCurrent(m_window);
return ret;
@@ -445,7 +445,7 @@ bool opengl33_renderer::init_viewport(viewport_config &vp)
glBindVertexArray(v);
}
int samples = 1 << Global.iMultisampling;
const int samples = 1 << Global.iMultisampling;
model_ubo->bind_uniform();
scene_ubo->bind_uniform();
@@ -510,8 +510,8 @@ bool opengl33_renderer::init_viewport(viewport_config &vp)
if (Global.gfx_postfx_ssao_enabled)
{
int ssao_w = std::max(1, vp.width / 2);
int ssao_h = std::max(1, vp.height / 2);
const int ssao_w = std::max(1, vp.width / 2);
const int ssao_h = std::max(1, vp.height / 2);
vp.ssao_tex = std::make_unique<opengl_texture>();
vp.ssao_tex->alloc_rendertarget(GL_R8, GL_RED, ssao_w, ssao_h, 1, 1, GL_CLAMP_TO_EDGE);
@@ -559,7 +559,7 @@ bool opengl33_renderer::Render()
if (!Global.gfx_usegles)
{
std::optional<int64_t> result = m_timequery->result();
const std::optional<int64_t> result = m_timequery->result();
if (result) {
m_gllasttime = *result;
m_timequery->begin();
@@ -622,7 +622,7 @@ void opengl33_renderer::SwapBuffers()
{
Timer::subsystem.gfx_swap.start();
for (auto &viewport : m_viewports) {
for (const auto &viewport : m_viewports) {
if (viewport->window && viewport->real_window)
glfwSwapBuffers(viewport->window);
}
@@ -1489,7 +1489,7 @@ glm::mat4 opengl33_renderer::perspective_projection_raw(float fovy, float aspect
glm::mat4 opengl33_renderer::ortho_projection(float l, float r, float b, float t, float znear, float zfar)
{
glm::mat4 proj = glm::ortho(l, r, b, t, znear, zfar);
const glm::mat4 proj = glm::ortho(l, r, b, t, znear, zfar);
if (GLAD_GL_ARB_clip_control || GLAD_GL_EXT_clip_control)
// when clip_control available, use projection matrix with 1..0 Z range
return glm::mat4( //
@@ -2141,11 +2141,11 @@ material_handle opengl33_renderer::Fetch_Material(std::string const &Filename, b
std::shared_ptr<gl::program> opengl33_renderer::Fetch_Shader(const std::string &name)
{
auto it = m_shaders.find(name);
const auto it = m_shaders.find(name);
if (it == m_shaders.end())
{
gl::shader fragment("mat_" + name + ".frag");
auto program = new gl::program({fragment, *m_vertex_shader.get()});
const auto program = new gl::program({fragment, *m_vertex_shader.get()});
m_shaders.insert({name, std::shared_ptr<gl::program>(program)});
}
@@ -2305,7 +2305,7 @@ void opengl33_renderer::Bind_Material_Shadow(material_handle const Material)
{
if (Material != null_handle)
{
auto &material = m_materials.material(Material);
const auto &material = m_materials.material(Material);
if (material.textures[0] != null_handle)
{
@@ -3653,7 +3653,7 @@ void opengl33_renderer::Render(TSubModel *Submodel)
if ((Submodel->iVisible) && (TSubModel::fSquareDist >= Submodel->fSquareMinDist) && (TSubModel::fSquareDist < Submodel->fSquareMaxDist))
{
glm::mat4 future_stack = model_ubs.future;
const glm::mat4 future_stack = model_ubs.future;
if (Submodel->iFlags & 0xC000)
{
@@ -3664,7 +3664,7 @@ void opengl33_renderer::Render(TSubModel *Submodel)
{
Submodel->RaAnimation(Submodel->b_aAnim);
glm::mat4 mv = OpenGLMatrices.data(GL_MODELVIEW);
const glm::mat4 mv = OpenGLMatrices.data(GL_MODELVIEW);
model_ubs.future *= (mv * Submodel->future_transform) * glm::inverse(mv);
}
}
@@ -4133,8 +4133,8 @@ void opengl33_renderer::Render_vr_models()
Global.pCamera.SetMatrix(tmpmat);
tmpmat = glm::dmat3(tmpmat);
glMultMatrixd(glm::value_ptr(glm::inverse(tmpmat)));
std::vector<TModel3d*> list = vr->get_render_models();
material_data data;
const std::vector<TModel3d*> list = vr->get_render_models();
const material_data data;
for (TModel3d *mdl : list)
Render(mdl, &data, 0.0);
::glPopMatrix();
@@ -4516,7 +4516,7 @@ bool opengl33_renderer::Render_Alpha(TDynamicObject *Dynamic)
bool opengl33_renderer::Render_Alpha(TModel3d *Model, material_data const *Material, float const Squaredistance)
{
auto alpha = (Material != nullptr ? Material->textures_alpha : 0x30300030);
const auto alpha = (Material != nullptr ? Material->textures_alpha : 0x30300030);
if (0 == (alpha & Model->iFlags & 0x2F2F002F))
{
@@ -5043,7 +5043,7 @@ void opengl33_renderer::Update(double const Deltatime)
// adjust draw ranges etc, based on recent performance
if (Global.targetfps != 0.0f) {
float fps_diff = Global.targetfps - m_framerate;
const float fps_diff = Global.targetfps - m_framerate;
if (fps_diff > 0.0f)
Global.fDistanceFactor = std::max(0.5f, Global.fDistanceFactor - 0.05f);
else
@@ -5291,9 +5291,9 @@ void opengl33_renderer::Update_Lights(light_array &Lights)
bool opengl33_renderer::Init_caps()
{
std::string gl_renderer((char *)glGetString(GL_RENDERER));
std::string gl_vendor((char *)glGetString(GL_VENDOR));
std::string gl_version((char *)glGetString(GL_VERSION));
const std::string gl_renderer((char *)glGetString(GL_RENDERER));
const std::string gl_vendor((char *)glGetString(GL_VENDOR));
const std::string gl_version((char *)glGetString(GL_VERSION));
crashreport_add_info("gl_renderer", gl_renderer);
crashreport_add_info("gl_vendor", gl_vendor);
@@ -5314,7 +5314,7 @@ bool opengl33_renderer::Init_caps()
WriteLog("Supported extensions:");
for (int i = 0; i < extCount; i++)
{
auto ext = (const char *)glGetStringi(GL_EXTENSIONS, i);
const auto ext = (const char *)glGetStringi(GL_EXTENSIONS, i);
WriteLog(ext);
}
WriteLog("--------");