mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-21 05:49:19 +02:00
reformat: use auto on certain types
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@@ -393,7 +393,7 @@ bool opengl33_renderer::AddViewport(const global_settings::extraviewport_config
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vp->proj_type = viewport_config::custom;
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vp->draw_range = conf.draw_range;
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bool ret = init_viewport(*vp);
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const bool ret = init_viewport(*vp);
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glfwMakeContextCurrent(m_window);
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return ret;
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@@ -445,7 +445,7 @@ bool opengl33_renderer::init_viewport(viewport_config &vp)
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glBindVertexArray(v);
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}
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int samples = 1 << Global.iMultisampling;
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const int samples = 1 << Global.iMultisampling;
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model_ubo->bind_uniform();
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scene_ubo->bind_uniform();
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@@ -510,8 +510,8 @@ bool opengl33_renderer::init_viewport(viewport_config &vp)
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if (Global.gfx_postfx_ssao_enabled)
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{
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int ssao_w = std::max(1, vp.width / 2);
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int ssao_h = std::max(1, vp.height / 2);
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const int ssao_w = std::max(1, vp.width / 2);
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const int ssao_h = std::max(1, vp.height / 2);
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vp.ssao_tex = std::make_unique<opengl_texture>();
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vp.ssao_tex->alloc_rendertarget(GL_R8, GL_RED, ssao_w, ssao_h, 1, 1, GL_CLAMP_TO_EDGE);
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@@ -559,7 +559,7 @@ bool opengl33_renderer::Render()
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if (!Global.gfx_usegles)
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{
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std::optional<int64_t> result = m_timequery->result();
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const std::optional<int64_t> result = m_timequery->result();
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if (result) {
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m_gllasttime = *result;
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m_timequery->begin();
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@@ -622,7 +622,7 @@ void opengl33_renderer::SwapBuffers()
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{
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Timer::subsystem.gfx_swap.start();
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for (auto &viewport : m_viewports) {
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for (const auto &viewport : m_viewports) {
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if (viewport->window && viewport->real_window)
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glfwSwapBuffers(viewport->window);
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}
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@@ -1489,7 +1489,7 @@ glm::mat4 opengl33_renderer::perspective_projection_raw(float fovy, float aspect
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glm::mat4 opengl33_renderer::ortho_projection(float l, float r, float b, float t, float znear, float zfar)
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{
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glm::mat4 proj = glm::ortho(l, r, b, t, znear, zfar);
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const glm::mat4 proj = glm::ortho(l, r, b, t, znear, zfar);
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if (GLAD_GL_ARB_clip_control || GLAD_GL_EXT_clip_control)
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// when clip_control available, use projection matrix with 1..0 Z range
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return glm::mat4( //
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@@ -2141,11 +2141,11 @@ material_handle opengl33_renderer::Fetch_Material(std::string const &Filename, b
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std::shared_ptr<gl::program> opengl33_renderer::Fetch_Shader(const std::string &name)
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{
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auto it = m_shaders.find(name);
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const auto it = m_shaders.find(name);
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if (it == m_shaders.end())
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{
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gl::shader fragment("mat_" + name + ".frag");
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auto program = new gl::program({fragment, *m_vertex_shader.get()});
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const auto program = new gl::program({fragment, *m_vertex_shader.get()});
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m_shaders.insert({name, std::shared_ptr<gl::program>(program)});
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}
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@@ -2305,7 +2305,7 @@ void opengl33_renderer::Bind_Material_Shadow(material_handle const Material)
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{
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if (Material != null_handle)
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{
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auto &material = m_materials.material(Material);
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const auto &material = m_materials.material(Material);
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if (material.textures[0] != null_handle)
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{
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@@ -3653,7 +3653,7 @@ void opengl33_renderer::Render(TSubModel *Submodel)
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if ((Submodel->iVisible) && (TSubModel::fSquareDist >= Submodel->fSquareMinDist) && (TSubModel::fSquareDist < Submodel->fSquareMaxDist))
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{
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glm::mat4 future_stack = model_ubs.future;
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const glm::mat4 future_stack = model_ubs.future;
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if (Submodel->iFlags & 0xC000)
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{
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@@ -3664,7 +3664,7 @@ void opengl33_renderer::Render(TSubModel *Submodel)
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{
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Submodel->RaAnimation(Submodel->b_aAnim);
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glm::mat4 mv = OpenGLMatrices.data(GL_MODELVIEW);
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const glm::mat4 mv = OpenGLMatrices.data(GL_MODELVIEW);
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model_ubs.future *= (mv * Submodel->future_transform) * glm::inverse(mv);
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}
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}
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@@ -4133,8 +4133,8 @@ void opengl33_renderer::Render_vr_models()
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Global.pCamera.SetMatrix(tmpmat);
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tmpmat = glm::dmat3(tmpmat);
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glMultMatrixd(glm::value_ptr(glm::inverse(tmpmat)));
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std::vector<TModel3d*> list = vr->get_render_models();
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material_data data;
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const std::vector<TModel3d*> list = vr->get_render_models();
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const material_data data;
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for (TModel3d *mdl : list)
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Render(mdl, &data, 0.0);
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::glPopMatrix();
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@@ -4516,7 +4516,7 @@ bool opengl33_renderer::Render_Alpha(TDynamicObject *Dynamic)
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bool opengl33_renderer::Render_Alpha(TModel3d *Model, material_data const *Material, float const Squaredistance)
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{
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auto alpha = (Material != nullptr ? Material->textures_alpha : 0x30300030);
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const auto alpha = (Material != nullptr ? Material->textures_alpha : 0x30300030);
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if (0 == (alpha & Model->iFlags & 0x2F2F002F))
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{
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@@ -5043,7 +5043,7 @@ void opengl33_renderer::Update(double const Deltatime)
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// adjust draw ranges etc, based on recent performance
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if (Global.targetfps != 0.0f) {
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float fps_diff = Global.targetfps - m_framerate;
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const float fps_diff = Global.targetfps - m_framerate;
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if (fps_diff > 0.0f)
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Global.fDistanceFactor = std::max(0.5f, Global.fDistanceFactor - 0.05f);
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else
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@@ -5291,9 +5291,9 @@ void opengl33_renderer::Update_Lights(light_array &Lights)
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bool opengl33_renderer::Init_caps()
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{
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std::string gl_renderer((char *)glGetString(GL_RENDERER));
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std::string gl_vendor((char *)glGetString(GL_VENDOR));
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std::string gl_version((char *)glGetString(GL_VERSION));
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const std::string gl_renderer((char *)glGetString(GL_RENDERER));
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const std::string gl_vendor((char *)glGetString(GL_VENDOR));
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const std::string gl_version((char *)glGetString(GL_VERSION));
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crashreport_add_info("gl_renderer", gl_renderer);
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crashreport_add_info("gl_vendor", gl_vendor);
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@@ -5314,7 +5314,7 @@ bool opengl33_renderer::Init_caps()
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WriteLog("Supported extensions:");
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for (int i = 0; i < extCount; i++)
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{
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auto ext = (const char *)glGetStringi(GL_EXTENSIONS, i);
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const auto ext = (const char *)glGetStringi(GL_EXTENSIONS, i);
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WriteLog(ext);
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}
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WriteLog("--------");
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