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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 06:59:17 +02:00

reformat: use auto on certain types

This commit is contained in:
jerrrrycho
2026-07-04 05:22:52 +02:00
parent f61068ff89
commit 20e7a99516
118 changed files with 2118 additions and 2063 deletions

View File

@@ -450,7 +450,7 @@ basic_cell::erase( TAnimModel *Instance ) {
if( mat != nullptr ) {
for( int i = 0; i < 5; ++i ) { key.skins[i] = mat->replacable_skins[i]; }
}
auto bucket = m_instancebuckets_opaque.find( key );
const auto bucket = m_instancebuckets_opaque.find( key );
if( bucket != m_instancebuckets_opaque.end() ) {
bucket->second.erase(
std::remove( std::begin( bucket->second ), std::end( bucket->second ), Instance ),
@@ -511,7 +511,7 @@ basic_cell::find( glm::dvec3 const &Point, float const Radius, bool const Onlyco
float distance;
float const distancecutoff { Radius * Radius }; // we'll ignore vehicles farther than this
for( auto *path : m_paths ) {
for (const auto *path : m_paths ) {
for( auto *vehicle : path->Dynamics ) {
if( true == Onlycontrolled
&& vehicle->Mechanik == nullptr ) {
@@ -682,7 +682,7 @@ basic_cell::launch_event( TEventLauncher *Launcher, bool local_only ) {
simulation::Events.AddToQuery( Launcher->Event1, nullptr );
}
} else {
command_relay commandrelay;
const command_relay commandrelay;
if (Global.shiftState && Launcher->Event2 != nullptr)
commandrelay.post(user_command::queueevent, 0.0, 0.0, GLFW_PRESS, 0, glm::vec3(0.0f), &Launcher->Event2->name());
else if (Launcher->Event1)
@@ -1031,7 +1031,7 @@ basic_region::basic_region() {
basic_region::~basic_region() {
for( auto *section : m_sections ) { if( section != nullptr ) { delete section; } }
for (const auto *section : m_sections ) { if( section != nullptr ) { delete section; } }
}
// potentially activates event handler with the same name as provided node, and within handler activation range
@@ -1110,8 +1110,8 @@ basic_region::is_scene( std::string const &Scenariofile ) const {
// file type and version check
std::ifstream input( filename, std::ios::binary );
uint32_t headermain{ sn_utils::ld_uint32( input ) };
uint32_t headertype{ sn_utils::ld_uint32( input ) };
const uint32_t headermain{ sn_utils::ld_uint32( input ) };
const uint32_t headertype{ sn_utils::ld_uint32( input ) };
if( headermain != EU07_FILEHEADER || headertype != EU07_FILEVERSION_REGION ) {
// wrong file type
@@ -1143,7 +1143,7 @@ basic_region::serialize( std::string const &Scenariofile ) const {
// sections
// TBD, TODO: build table of sections and file offsets, if we postpone section loading until they're within range
std::uint32_t sectioncount { 0 };
for( auto *section : m_sections ) {
for (const auto *section : m_sections ) {
if( section != nullptr ) {
++sectioncount;
}
@@ -1151,7 +1151,7 @@ basic_region::serialize( std::string const &Scenariofile ) const {
// section count, followed by section data
sn_utils::ls_uint32( output, sectioncount );
std::uint32_t sectionindex { 0 };
for( auto *section : m_sections ) {
for (const auto *section : m_sections ) {
// section data: section index, followed by length of section data, followed by section data
if( section != nullptr ) {
sn_utils::ls_uint32( output, sectionindex );
@@ -1181,8 +1181,8 @@ basic_region::deserialize( std::string const &Scenariofile ) {
// file type and version check
std::ifstream input( filename, std::ios::binary );
uint32_t headermain { sn_utils::ld_uint32( input ) };
uint32_t headertype { sn_utils::ld_uint32( input ) };
const uint32_t headermain { sn_utils::ld_uint32( input ) };
const uint32_t headertype { sn_utils::ld_uint32( input ) };
if( headermain != EU07_FILEHEADER || headertype != EU07_FILEVERSION_REGION ) {
// wrong file type
@@ -1210,7 +1210,7 @@ basic_region::deserialize( std::string const &Scenariofile ) {
void
basic_region::export_as_text( std::ostream &Output ) const {
for( auto *section : m_sections ) {
for (const auto *section : m_sections ) {
// text format export dumps only relevant basic objects from non-empty sections
if( section != nullptr ) {
section->export_as_text( Output );
@@ -1734,7 +1734,7 @@ void basic_region::update_poi_geometry()
vertices.push_back(std::move(sem->vertex()));
if (!m_map_poipoints) {
gfx::geometrybank_handle poibank = GfxRenderer->Create_Bank();
const gfx::geometrybank_handle poibank = GfxRenderer->Create_Bank();
m_map_poipoints = GfxRenderer->Insert(vertices, userdata, poibank, GL_POINTS);
}
else {