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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 17:09:19 +02:00

reformat: use auto on certain types

This commit is contained in:
jerrrrycho
2026-07-04 05:22:52 +02:00
parent f61068ff89
commit 20e7a99516
118 changed files with 2118 additions and 2063 deletions

View File

@@ -552,7 +552,7 @@ void TDynamicObject::SetPneumatic(bool front, bool red)
void TDynamicObject::UpdateAxle(TAnim *pAnim)
{ // animacja osi
size_t wheel_id = pAnim->dWheelAngle;
const size_t wheel_id = pAnim->dWheelAngle;
pAnim->smAnimated->SetRotate(float3(1, 0, 0), dWheelAngle[wheel_id]);
pAnim->smAnimated->future_transform = glm::rotate((float)glm::radians(m_future_wheels_angle[wheel_id]), glm::vec3(1.0f, 0.0f, 0.0f));
};
@@ -718,7 +718,7 @@ void TDynamicObject::UpdateWiper(TAnim* pAnim)
if (!pAnim || !pAnim->smElement)
return;
int i = pAnim->iNumber;
const int i = pAnim->iNumber;
// odwaramy animacje dla parzystych indexow
const double rotateAngle = (i + 1) % 2 == 0 ? -MoverParameters->WiperAngle : MoverParameters->WiperAngle;
@@ -1525,7 +1525,7 @@ TDynamicObject::ABuFindObject( int &Foundcoupler, double &Distance, TTrack const
}
double objectposition; // robocza odległość od kolejnych pojazdów na danym odcinku
for( auto dynamic : Track->Dynamics ) {
for (const auto dynamic : Track->Dynamics ) {
if( dynamic == this ) { continue; } // szukający się nie liczy
/*
@@ -1894,7 +1894,7 @@ void TDynamicObject::place_on_track(TTrack *Track, double fDist, bool Reversed)
-axle.offset :
axle.offset + MoverParameters->Dim.L ) + fDist;
}
double fAxleDistHalf = fAxleDist * 0.5;
const double fAxleDistHalf = fAxleDist * 0.5;
// przesuwanie pojazdu tak, aby jego początek był we wskazanym miejcu
fDist -= 0.5 * MoverParameters->Dim.L; // dodajemy pół długości pojazdu, bo ustawiamy jego środek (zliczanie na minus)
switch (iNumAxles) {
@@ -2739,8 +2739,8 @@ void TDynamicObject::AttachNext(TDynamicObject *Object, int iType)
// potentially attach automatic coupler adapter to allow the connection
// HACK: we're doing it after establishin actual connection, as the method needs valid neighbour data
auto &coupler { MoverParameters->Couplers[ vehicleend ] };
auto &othercoupler { Object->MoverParameters->Couplers[ ( othervehicleend != 2 ? othervehicleend : coupler.ConnectedNr ) ] };
const auto &coupler { MoverParameters->Couplers[ vehicleend ] };
const auto &othercoupler { Object->MoverParameters->Couplers[ ( othervehicleend != 2 ? othervehicleend : coupler.ConnectedNr ) ] };
if( coupler.type() != othercoupler.type() ) {
if( othercoupler.type() == TCouplerType::Automatic ) {
@@ -4181,7 +4181,7 @@ void TDynamicObject::pants_up()
auto d = this;
bool isAnyPantUp = false;
while (d) {
for (auto &item : d->MoverParameters->Pantographs)
for (const auto &item : d->MoverParameters->Pantographs)
{
isAnyPantUp |= item.is_active;
}
@@ -4189,7 +4189,7 @@ void TDynamicObject::pants_up()
}
d = Prev(4);
while (d) {
for (auto &item : d->MoverParameters->Pantographs)
for (const auto &item : d->MoverParameters->Pantographs)
{
isAnyPantUp |= item.is_active;
}
@@ -7295,9 +7295,9 @@ void TDynamicObject::RaLightsSet(int head, int rear)
bool tRight = MoverParameters->iLights[vehicleend] & (light::auxiliary_right | light::headlight_right); // a tu z prawej
if (Controller == Humandriver) {
int &currentDimPos = MoverParameters->modernDimmerPosition;
auto &dimmerPositions = MoverParameters->dimPositions;
TMoverParameters::dimPosition dps = dimmerPositions[currentDimPos];
const int &currentDimPos = MoverParameters->modernDimmerPosition;
const auto &dimmerPositions = MoverParameters->dimPositions;
const TMoverParameters::dimPosition dps = dimmerPositions[currentDimPos];
// domyślnie
HighBeamLights = false;
@@ -7359,9 +7359,9 @@ void TDynamicObject::SetLightDimmings()
if (Controller == Humandriver)
{
int &currentDimPos = MoverParameters->modernDimmerPosition;
auto &dimmerPositions = MoverParameters->dimPositions;
TMoverParameters::dimPosition dps = dimmerPositions[currentDimPos];
const int &currentDimPos = MoverParameters->modernDimmerPosition;
const auto &dimmerPositions = MoverParameters->dimPositions;
const TMoverParameters::dimPosition dps = dimmerPositions[currentDimPos];
// domyślnie
HighBeamLights = false;
@@ -8247,7 +8247,7 @@ TDynamicObject::powertrain_sounds::render( TMoverParameters const &Vehicle, doub
}
if (Vehicle.Mains) {
float power = std::clamp(Vehicle.eimv_pr, 0.0, 1.0);
const float power = std::clamp(Vehicle.eimv_pr, 0.0, 1.0);
fake_engine
.pitch(fake_engine.m_frequencyoffset + power * fake_engine.m_frequencyfactor)
@@ -8311,7 +8311,7 @@ TDynamicObject::powertrain_sounds::render( TMoverParameters const &Vehicle, doub
}
if (Vehicle.hydro_R) {
float speed = std::abs(Vehicle.hydro_R_n);
const float speed = std::abs(Vehicle.hydro_R_n);
retarder
.pitch(retarder.m_frequencyoffset + speed * retarder.m_frequencyfactor)