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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 03:29:19 +02:00

reformat: use auto on certain types

This commit is contained in:
jerrrrycho
2026-07-04 05:22:52 +02:00
parent f61068ff89
commit 20e7a99516
118 changed files with 2118 additions and 2063 deletions

View File

@@ -19,7 +19,7 @@ vr_openvr::vr_openvr()
vr::VRInput()->GetInputSourceHandle("/user/hand/left", &inputhandle_left);
vr::VRInput()->GetInputSourceHandle("/user/hand/right", &inputhandle_right);
std::string action_path = std::filesystem::current_path().string() + "/openvrconfig/openvr_actions.json";
const std::string action_path = std::filesystem::current_path().string() + "/openvrconfig/openvr_actions.json";
vr::VRInput()->SetActionManifestPath(action_path.c_str());
vr::VRInput()->GetActionSetHandle("/actions/main", &actionset);
@@ -342,7 +342,7 @@ bool vr_openvr::update_component(const std::string &rendermodel, vr::VRInputValu
vr::VRRenderModels()->GetComponentStateForDevicePath(rendermodel.c_str(), component->pName.c_str(), handle, &state, &component_state);
glm::mat4 component_pose = get_matrix(component_state.mTrackingToComponentRenderModel);
const glm::mat4 component_pose = get_matrix(component_state.mTrackingToComponentRenderModel);
bool visible = (component_state.uProperties & vr::VRComponentProperty_IsVisible);
component->ReplaceMatrix(component_pose);
@@ -368,7 +368,7 @@ std::vector<TModel3d*> vr_openvr::get_render_models()
if (!draw_controllers)
return list;
for (auto entry : controllers)
for (const auto entry : controllers)
{
if (entry && entry->model && entry->pending_components.empty())
list.push_back(entry->model.get());

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@@ -12,7 +12,7 @@ bool vr_interface_factory::register_backend(const std::string &backend, vr_inter
std::unique_ptr<vr_interface> vr_interface_factory::create(const std::string &backend)
{
auto it = backends.find(backend);
const auto it = backends.find(backend);
if (it != backends.end())
return it->second();