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https://github.com/MaSzyna-EU07/maszyna.git
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reformat: use auto on certain types
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@@ -19,7 +19,7 @@ vr_openvr::vr_openvr()
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vr::VRInput()->GetInputSourceHandle("/user/hand/left", &inputhandle_left);
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vr::VRInput()->GetInputSourceHandle("/user/hand/right", &inputhandle_right);
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std::string action_path = std::filesystem::current_path().string() + "/openvrconfig/openvr_actions.json";
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const std::string action_path = std::filesystem::current_path().string() + "/openvrconfig/openvr_actions.json";
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vr::VRInput()->SetActionManifestPath(action_path.c_str());
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vr::VRInput()->GetActionSetHandle("/actions/main", &actionset);
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@@ -342,7 +342,7 @@ bool vr_openvr::update_component(const std::string &rendermodel, vr::VRInputValu
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vr::VRRenderModels()->GetComponentStateForDevicePath(rendermodel.c_str(), component->pName.c_str(), handle, &state, &component_state);
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glm::mat4 component_pose = get_matrix(component_state.mTrackingToComponentRenderModel);
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const glm::mat4 component_pose = get_matrix(component_state.mTrackingToComponentRenderModel);
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bool visible = (component_state.uProperties & vr::VRComponentProperty_IsVisible);
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component->ReplaceMatrix(component_pose);
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@@ -368,7 +368,7 @@ std::vector<TModel3d*> vr_openvr::get_render_models()
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if (!draw_controllers)
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return list;
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for (auto entry : controllers)
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for (const auto entry : controllers)
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{
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if (entry && entry->model && entry->pending_components.empty())
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list.push_back(entry->model.get());
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