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https://github.com/MaSzyna-EU07/maszyna.git
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completed unification of render paths
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21
renderer.h
21
renderer.h
@@ -172,6 +172,7 @@ public:
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// members
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GLenum static const sunlight{ GL_LIGHT0 };
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std::size_t m_drawcount { 0 };
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private:
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// types
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@@ -194,6 +195,8 @@ private:
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Render( TSubRect *Groundsubcell );
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bool
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Render( TGroundNode *Node );
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void
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Render( TTrack *Track );
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void
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Render( TMemCell *Memcell );
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bool
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@@ -212,16 +215,18 @@ private:
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geometrybank_manager m_geometry;
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texture_manager m_textures;
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opengl_camera m_camera;
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rendermode renderpass{ rendermode::color };
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float m_drawrange{ 2500.0f }; // current drawing range
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float m_drawtime{ 1000.0f / 30.0f * 20.0f }; // start with presumed 'neutral' average of 30 fps
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double m_updateaccumulator{ 0.0 };
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rendermode renderpass { rendermode::color };
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float m_drawrange { 2500.0f }; // current drawing range
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float m_drawtime { 1000.0f / 30.0f * 20.0f }; // start with presumed 'neutral' average of 30 fps
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double m_updateaccumulator { 0.0 };
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std::string m_debuginfo;
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GLFWwindow *m_window{ nullptr };
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texture_handle m_glaretextureid{ -1 };
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texture_handle m_suntextureid{ -1 };
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texture_handle m_moontextureid{ -1 };
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GLFWwindow *m_window { nullptr };
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texture_handle m_glaretexture { -1 };
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texture_handle m_suntexture { -1 };
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texture_handle m_moontexture { -1 };
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geometry_handle m_billboardgeometry { 0, 0 };
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GLUquadricObj *m_quadric; // helper object for drawing debug mode scene elements
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std::vector< TSubRect* > m_drawqueue; // list of subcells to be drawn in current render pass
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};
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