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position and rotation adjustment value snap mode in scenery editor, position adjustment for memory cells in scenery editor

This commit is contained in:
tmj-fstate
2018-07-10 01:09:20 +02:00
parent e01f05f57c
commit 219e8badc5
8 changed files with 102 additions and 10 deletions

View File

@@ -23,6 +23,7 @@ struct global_settings {
GLFWwindow *window{ nullptr };
bool shiftState{ false }; //m7todo: brzydko
bool ctrlState{ false };
bool altState{ false };
std::mt19937 random_engine{ std::mt19937( static_cast<unsigned int>( std::time( NULL ) ) ) };
TDynamicObject *changeDynObj{ nullptr };// info o zmianie pojazdu
TWorld *pWorld{ nullptr }; // wskaźnik na świat do usuwania pojazdów