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position and rotation adjustment value snap mode in scenery editor, position adjustment for memory cells in scenery editor
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@@ -23,6 +23,7 @@ struct global_settings {
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GLFWwindow *window{ nullptr };
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bool shiftState{ false }; //m7todo: brzydko
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bool ctrlState{ false };
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bool altState{ false };
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std::mt19937 random_engine{ std::mt19937( static_cast<unsigned int>( std::time( NULL ) ) ) };
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TDynamicObject *changeDynObj{ nullptr };// info o zmianie pojazdu
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TWorld *pWorld{ nullptr }; // wskaźnik na świat do usuwania pojazdów
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